Andrei Haidu
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Research Staff |
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Room: | 1.60 | ||
Tel: | –49 -421 218 64024 | ||
Fax: | –49 -421 218 64047 | ||
Mail: | haidu(at)cs[dot]uni-bremen[dot]de | ||
I have joined the Institute for Artificial Intelligence from Universität Bremen in January 2014, after pursuing my Master's degree in Informatics at Technische Universität München (TUM). Before joining the group (2011 - 2014) I was a student research assistant at the Intelligent Autonomous Systems Group from TUM and latter at the Institute for Artificial Intelligence from Universität Bremen.
Research Topics
- Artificial Intelligence
- Commonsense and Naïve Physics Knowledge
- Knowledge Representation
- Robotic Simulation
- Physics Based Virtual Reality
Teaching
- AI and Games (WS2014/15 - P[01]) (Project)
- Gazebo Robotic Simulation Environment (SS2014 - S[76]) (Seminar)
- AI and Games (SS2014 - S[57]) (Lecture Course)
- Unreal Crash Course (SS2016 - S[96]) (Seminar)
- Unreal Robots (WS2016/SS2017 - B[82]) (Bachelor project)
- Unreal Robots (WS2017/SS2018- M[51]) (Master project)
- Game Engines in AI (WS2019 - L) (Lecture Course)
Supervised Theses
- Designing Human-controlled Robots in VR for Learning Everyday Manipulation Tasks (MSC Thesis, Zihe Xu, 2020)
- Translating Symbolic Environments to Game Engines (BA Thesis, Björn Veit, 2019)
- Learning RGB sensor models from virtual environments (BA Thesis, Jan Christian Mackenstein, 2019)
- Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018)
- Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018)
- Pragmatically Realistic Physics Based Grasping in Virtual Environments (BA Thesis, Marcel Meier, 2018)
- Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk, 2018)
- Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (BA Thesis, Alexander Wolff, 2017)
- Simplified Effects Simulations for Stacking Objects in Virtual Environments (BA Thesis, David Brinkmann, 2017)
- Photorealistic Rendering of Indoor Environments for Robot Perception (BA Thesis, Michael Sauerwein, 2017)
Publications
Journal Articles and Book Chapters
[1] | Minija Tamosiunaite, Mohamad Javad Aein, Jan Matthias Braun, Tomas Kulvicius, Irena Markievicz, Jurgita Kapociute-Dzikiene, Rita Valteryte, Andrei Haidu, Dimitrios Chrysostomou, Barry Ridge, Tomas Krilavicius, Daiva Vitkute-Adzgauskiene, Michael Beetz, Ole Madsen, Ales Ude, Norbert Krüger, Florentin Wörgötter, "Cut & recombine: reuse of robot action components based on simple language instructions", In The International Journal of Robotics Research, 2019. [bib] [doi] |
Conference Papers
[2] | Gayane Kazhoyan, Alina Hawkin, Sebastian Koralewski, Andrei Haidu, Michael Beetz, "Learning Motion Parameterizations of Mobile Pick and Place Actions from Observing Humans in Virtual Environments", In IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2020. [bib] |
[3] | Andrei Haidu, Michael Beetz, "Automated Models of Human Everyday Activity based on Game and Virtual Reality Technology", In International Conference on Robotics and Automation (ICRA), Montreal, Canada, 2019. [bib] [pdf] [doi] |
[4] | Fereshta Yazdani, Gayane Kazhoyan, Asil Kaan Bozcuoglu, Andrei Haidu, Ferenc Balint-Benczedi, Daniel Beßler, Mihai Pomarlan, Michael Beetz, "Cognition-enabled Framework for Mixed Human-Robot Rescue Team", In International Conference on Intelligent Robots and Systems (IROS), Madrid, Spain, 2018. [bib] |
[5] | Andrei Haidu, Daniel Beßler, Asil Kaan Bozcuoglu, Michael Beetz, "KNOWROB-SIM — Game Engine-enabled Knowledge Processing for Cognition-enabled Robot Control", In International Conference on Intelligent Robots and Systems (IROS), Madrid, Spain, 2018. [bib] [pdf] [doi] |
[6] | Michael Beetz, Daniel Beßler, Andrei Haidu, Mihai Pomarlan, Asil Kaan Bozcuoglu, Georg Bartels, "KnowRob 2.0 -- A 2nd Generation Knowledge Processing Framework for Cognition-enabled Robotic Agents", In International Conference on Robotics and Automation (ICRA), Brisbane, Australia, 2018. [bib] [pdf] |
[7] | Andrei Haidu, Michael Beetz, "Action Recognition and Interpretation from Virtual Demonstrations", In International Conference on Intelligent Robots and Systems (IROS), Daejeon, South Korea, 2016. [bib] [pdf] |
[8] | Michael Beetz, Daniel Beßler, Jan Winkler, Jan-H. Worch, Ferenc Balint-Benczedi, Georg Bartels, Aude Billard, Asil K. Bozcuoglu, Zhou Fang, Nadia Figueroa, Andrei Haidu, Hagen Langer, Alexis Maldonado, Ana-Lucia Pais, Moritz. Tenorth, Thiemo Wiedemeyer, "Open Robotics Research Using Web-based Knowledge Services", In International Conference on Robotics and Automation (ICRA), Stockholm, Sweden, 2016. [bib] [pdf] |
[9] | Andrei Haidu, Daniel Kohlsdorf, Michael Beetz, "Learning Action Failure Models from Interactive Physics-based Simulations", In Proc. of IEEE/RSJ Int. Conf. on Intelligent Robots and Systems (IROS), Hamburg, Germany, 2015. [bib] [pdf] |
[10] | Benjamin Walther-Franks, Jan Smeddinck, Peter Szmidt, Andrei Haidu, Michael Beetz, Rainer Malaka, "Robots, Pancakes, and Computer Games: Designing Serious Games for Robot Imitation Learning", In Human--Computer Interaction, Seul, Korea, 2015. [bib] [pdf] |
[11] | Andrei Haidu, Daniel Kohlsdorf, Michael Beetz, "Learning Task Outcome Prediction for Robot Control from Interactive Environments", In Proc. of IEEE/RSJ Int. Conf. on Intelligent Robots and Systems (IROS), Chicago, USA, 2014. [bib] [pdf] |
[12] | Lars Kunze, Andrei Haidu, Michael Beetz, "Acquiring task models for imitation learning through games with a purpose", In Proc. of IEEE/RSJ Int. Conf. on Intelligent Robots and Systems (IROS), pp. 102-107, 2013. [bib] [pdf] |
[13] | Lars Kunze, Andrei Haidu, Michael Beetz, "Making Virtual Pancakes --- Acquiring and Analyzing Data of Everyday Manipulation Tasks through Interactive Physics-based Simulations", In Poster and Demo Track of the 35th German Conference on Artificial Intelligence (KI-2012), Saarbrücken, Germany, 2012. [bib] [pdf] |
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