Andrei Haidu

ahaidu.jpg
Research Staff

Room: 2.81
Tel: –49 -421 218 64024
Fax: –49 -421 218 64047
Mail: haidu(at)uni-bremen[dot]de

I have joined the Institute for Artificial Intelligence from Universität Bremen in 2014, after pursuing my Master's degree in Informatics at Technische Universität München (TUM). Before joining the group I was a research assistant at the Intelligent Autonomous Systems Group from TUM and latter at the Institute for Artificial Intelligence from Universität Bremen (2011 - 2014).

[ github ] [ videos ] [ misc slides: AMEvA, IROS'21, ICVS'21 ]

Research Topics

  • Artificial Intelligence
  • Commonsense and Naïve Physics Knowledge
  • Knowledge Representation
  • Robotics Simulation
  • Learning from Demonstrations
  • Physics-based Interaction in VR
  • Synthetic Data Generation

Projects

Teaching

Supervised Theses

  • Robotic Prospection in Cloud-Based Digital Twin Simulation (MSC Thesis, Xiaojun Lan, 2021)
  • Designing Human-controlled Robots in VR for Learning Everyday Manipulation Tasks (MSC Thesis, Zihe Xu, 2020)
  • Translating Symbolic Environments to Game Engines (BA Thesis, Björn Veit, 2019)
  • Learning RGB sensor models from virtual environments (BA Thesis, Jan Christian Mackenstein, 2019)
  • Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018)
  • Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018)
  • Pragmatically Realistic Physics Based Grasping in Virtual Environments (BA Thesis, Marcel Meier, 2018)
  • Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk, 2018)
  • Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (BA Thesis, Alexander Wolff, 2017)
  • Simplified Effects Simulations for Stacking Objects in Virtual Environments (BA Thesis, David Brinkmann, 2017)
  • Photorealistic Rendering of Indoor Environments for Robot Perception (BA Thesis, Michael Sauerwein, 2017)

Publications

Books
[1]Beetz, Michael, Stelter, Simon, Beßler, Daniel, Dhanabalachandran, Kaviya, Neumann, Michael, Mania, Patrick and Haidu, Andrei, "Robots Collecting Data: Modelling Stores", Springer International Publishing, Cham, pp. 41–64, 2022. [bibtex] [url] [doi]
Journal Articles and Book Chapters
[2]Minija Tamosiunaite, Mohamad Javad Aein, Jan Matthias Braun, Tomas Kulvicius, Irena Markievicz, Jurgita Kapociute-Dzikiene, Rita Valteryte, Andrei Haidu, Dimitrios Chrysostomou, Barry Ridge, Tomas Krilavicius, Daiva Vitkute-Adzgauskiene, Michael Beetz, Ole Madsen, Ales Ude, Norbert Krüger and Florentin Wörgötter, "Cut & recombine: reuse of robot action components based on simple language instructions", In The International Journal of Robotics Research, 2019. [bibtex] [doi]
Conference Papers
[3]Lars Kunze, Andrei Haidu and Michael Beetz, "Making Virtual Pancakes — Acquiring and Analyzing Data of Everyday Manipulation Tasks through Interactive Physics-based Simulations", In Poster and Demo Track of the 35th German Conference on Artificial Intelligence (KI-2012), Saarbrücken, Germany, 2012. [bibtex] [pdf]
[4]Kunze, Lars, Haidu, Andrei and Beetz, Michael, "Acquiring task models for imitation learning through games with a purpose", In Proc. of IEEE/RSJ Int. Conf. on Intelligent Robots and Systems (IROS), pp. 102–107, 2013. [bibtex] [pdf]
[5]Andrei Haidu, Daniel Kohlsdorf and Michael Beetz, "Learning Task Outcome Prediction for Robot Control from Interactive Environments", In Proc. of IEEE/RSJ Int. Conf. on Intelligent Robots and Systems (IROS), Chicago, USA, 2014. [bibtex] [url]
[6]Benjamin Walther-Franks, Jan Smeddinck, Peter Szmidt, Andrei Haidu, Michael Beetz and Rainer Malaka, "Robots, Pancakes, and Computer Games: Designing Serious Games for Robot Imitation Learning", In Human–Computer Interaction, Seul, Korea, 2015. [bibtex] [pdf]
[7]Andrei Haidu, Daniel Kohlsdorf and Michael Beetz, "Learning Action Failure Models from Interactive Physics-based Simulations", In Proc. of IEEE/RSJ Int. Conf. on Intelligent Robots and Systems (IROS), Hamburg, Germany, 2015. [bibtex] [url]
[8]Michael Beetz, Daniel Beßler, Jan Winkler, Jan-H. Worch, Ferenc Balint-Benczedi, Georg Bartels, Aude Billard, Asil K. Bozcuoglu, Zhou Fang, Nadia Figueroa, Andrei Haidu, Hagen Langer, Alexis Maldonado, Ana-Lucia Pais, Moritz. Tenorth and Thiemo Wiedemeyer, "Open Robotics Research Using Web-based Knowledge Services", In International Conference on Robotics and Automation (ICRA), Stockholm, Sweden, 2016. [bibtex] [pdf]
[9]Andrei Haidu and Michael Beetz, "Action Recognition and Interpretation from Virtual Demonstrations", In International Conference on Intelligent Robots and Systems (IROS), Daejeon, South Korea, 2016. [bibtex] [url]
[10]Michael Beetz, Daniel Beßler, Andrei Haidu, Mihai Pomarlan, Asil Kaan Bozcuoglu and Georg Bartels, "KnowRob 2.0 – A 2nd Generation Knowledge Processing Framework for Cognition-enabled Robotic Agents", In International Conference on Robotics and Automation (ICRA), Brisbane, Australia, 2018. [bibtex] [pdf]
[11]Haidu, Andrei, Beßler, Daniel, Bozcuoglu, Asil Kaan and Beetz, Michael, "KNOWROB-SIM — Game Engine-enabled Knowledge Processing for Cognition-enabled Robot Control", In International Conference on Intelligent Robots and Systems (IROS), Madrid, Spain, 2018. [bibtex] [pdf] [doi]
[12]Yazdani, Fereshta, Kazhoyan, Gayane, Bozcuoglu, Asil Kaan, Haidu, Andrei, Balint-Benczedi, Ferenc, Beßler, Daniel, Pomarlan, Mihai and Beetz, Michael, "Cognition-enabled Framework for Mixed Human-Robot Rescue Team", In International Conference on Intelligent Robots and Systems (IROS), Madrid, Spain, 2018. [bibtex]
[13]Andrei Haidu and Michael Beetz, "Automated Models of Human Everyday Activity based on Game and Virtual Reality Technology", In International Conference on Robotics and Automation (ICRA), Montreal, Canada, 2019. [bibtex] [pdf] [doi]
[14]Gayane Kazhoyan, Alina Hawkin, Sebastian Koralewski, Andrei Haidu and Michael Beetz, "Learning Motion Parameterizations of Mobile Pick and Place Actions from Observing Humans in Virtual Environments", In IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2020. [bibtex] [doi]
[15]Andrei Haidu and Michael Beetz, "Automated acquisition of structured, semantic models of manipulation activities from human VR demonstration", In IEEE International Conference on Robotics and Automation (ICRA), Xi'an, China, 2021. Finalist for Best Paper Award on Human-Robot Interaction [bibtex] [url]
[16]Andrei Haidu, Xiaoyue Zhang and Michael Beetz, "Knowledge-enabled generation of semantically annotated image sequences of manipulation activities from VR demonstrations", In 13th International Conference on Computer Vision System (ICVS), Vienna, Austria, 2021. [bibtex] [doi]
Workshop Papers
[17]Michael Neumann, Andrei Haidu and Michael Beetz, "URoboSim — a simulation-based predictive modelling engine forcognition-enabled robot manipulation", In 2nd Embodied AI Workshop (CVPR), 2021. [bibtex] [pdf]





Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

Discover our labs for innovative and interactive research


Memberships and associations:


Social Media: