Andrei Haidu

ahaidu.jpg
Research Staff

Room: 1.60
Tel: –49 -421 218 64024
Fax: –49 -421 218 64047
Mail: haidu(at)cs[dot]uni-bremen[dot]de

I have joined the Institute for Artificial Intelligence from Universität Bremen in January 2014, after pursuing my Master's degree in Informatics at Technische Universität München (TUM). Before joining the group (2011 - 2014) I was a student research assistant at the Intelligent Autonomous Systems Group from TUM and latter at the Institute for Artificial Intelligence from Universität Bremen.

Research Topics

  • Artificial Intelligence
  • Commonsense and Naïve Physics Knowledge
  • Knowledge Representation
  • Robotic Simulation
  • Physics Based Virtual Reality

Teaching

Supervised Theses

  • Translating Symbolic Environments to Game Engines (BA Thesis, Björn Veit, 2019)
  • Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018)
  • Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018)
  • Pragmatically Realistic Physics Based Grasping in Virtual Environments (BA Thesis, Marcel Meier, 2018)
  • Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk, 2018)
  • Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (BA Thesis, Alexander Wolff, 2017)
  • Simplified Effects Simulations for Stacking Objects in Virtual Environments (BA Thesis, David Brinkmann, 2017)
  • Photorealistic Rendering of Indoor Environments for Robot Perception (BA Thesis, Michael Sauerwein, 2017)

Publications

Journal Articles and Book Chapters
[1] Minija Tamosiunaite, Mohamad Javad Aein, Jan Matthias Braun, Tomas Kulvicius, Irena Markievicz, Jurgita Kapociute-Dzikiene, Rita Valteryte, Andrei Haidu, Dimitrios Chrysostomou, Barry Ridge, Tomas Krilavicius, Daiva Vitkute-Adzgauskiene, Michael Beetz, Ole Madsen, Ales Ude, Norbert Krüger, Florentin Wörgötter, "Cut & recombine: reuse of robot action components based on simple language instructions", In The International Journal of Robotics Research, 2019. [bib] [doi]
Conference Papers
[2] Andrei Haidu, Michael Beetz, "Automated Models of Human Everyday Activity based on Game and Virtual Reality Technology", In International Conference on Robotics and Automation (ICRA), Montreal, Canada, 2019. [bib]
[3] Fereshta Yazdani, Gayane Kazhoyan, Asil Kaan Bozcuoglu, Andrei Haidu, Ferenc Balint-Benczedi, Daniel Beßler, Mihai Pomarlan, Michael Beetz, "Cognition-enabled Framework for Mixed Human-Robot Rescue Team", In International Conference on Intelligent Robots and Systems (IROS), Madrid, Spain, 2018. [bib]
[4] Andrei Haidu, Daniel Beßler, Asil Kaan Bozcuoglu, Michael Beetz, "KNOWROB-SIM — Game Engine-enabled Knowledge Processing for Cognition-enabled Robot Control", In International Conference on Intelligent Robots and Systems (IROS), Madrid, Spain, 2018. [bib]
[5] Michael Beetz, Daniel Beßler, Andrei Haidu, Mihai Pomarlan, Asil Kaan Bozcuoglu, Georg Bartels, "KnowRob 2.0 -- A 2nd Generation Knowledge Processing Framework for Cognition-enabled Robotic Agents", In International Conference on Robotics and Automation (ICRA), Brisbane, Australia, 2018. [bib] [pdf]
[6] Andrei Haidu, Michael Beetz, "Action Recognition and Interpretation from Virtual Demonstrations", In International Conference on Intelligent Robots and Systems (IROS), Daejeon, South Korea, 2016. [bib] [pdf]
[7] Michael Beetz, Daniel Beßler, Jan Winkler, Jan-H. Worch, Ferenc Balint-Benczedi, Georg Bartels, Aude Billard, Asil K. Bozcuoglu, Zhou Fang, Nadia Figueroa, Andrei Haidu, Hagen Langer, Alexis Maldonado, Ana-Lucia Pais, Moritz. Tenorth, Thiemo Wiedemeyer, "Open Robotics Research Using Web-based Knowledge Services", In International Conference on Robotics and Automation (ICRA), Stockholm, Sweden, 2016. [bib] [pdf]
[8] Andrei Haidu, Daniel Kohlsdorf, Michael Beetz, "Learning Action Failure Models from Interactive Physics-based Simulations", In Proc. of IEEE/RSJ Int. Conf. on Intelligent Robots and Systems (IROS), Hamburg, Germany, 2015. [bib] [pdf]
[9] Benjamin Walther-Franks, Jan Smeddinck, Peter Szmidt, Andrei Haidu, Michael Beetz, Rainer Malaka, "Robots, Pancakes, and Computer Games: Designing Serious Games for Robot Imitation Learning", In Human--Computer Interaction, Seul, Korea, 2015. [bib] [pdf]
[10] Andrei Haidu, Daniel Kohlsdorf, Michael Beetz, "Learning Task Outcome Prediction for Robot Control from Interactive Environments", In Proc. of IEEE/RSJ Int. Conf. on Intelligent Robots and Systems (IROS), Chicago, USA, 2014. [bib] [pdf]
[11] Lars Kunze, Andrei Haidu, Michael Beetz, "Acquiring task models for imitation learning through games with a purpose", In Proc. of IEEE/RSJ Int. Conf. on Intelligent Robots and Systems (IROS), pp. 102-107, 2013. [bib] [pdf]
[12] Lars Kunze, Andrei Haidu, Michael Beetz, "Making Virtual Pancakes --- Acquiring and Analyzing Data of Everyday Manipulation Tasks through Interactive Physics-based Simulations", In Poster and Demo Track of the 35th German Conference on Artificial Intelligence (KI-2012), Saarbrücken, Germany, 2012. [bib] [pdf]
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