Course: Game Engines in AI

Dauer 4 SWS (6 ECTS)
Art Kurs
Semester WS 2019/20
Vortragende Andrei Haidu, Jose Rojas, Michael Neumann, Patrick Mania
Tutor Andrei Haidu, Jose Rojas, Michael Neumann, Patrick Mania
Sprache Englisch / Deutsch
Termine Vorlesung: Dienstags, 10:00 - 12:00
Übung: Mittwoch, 10:00 - 12:00
Veranstaltungsort TAB-Gebäude (Am Fallturm 1), Eingang E, Raum: 0.36 EG
Bemerkungen Veranstaltungsbeginn: 15.10.2019

This course gives a practical introduction into using game engines (Unreal Engine) in AI.

Register through StudIP

Material
Date Topic Material
15.10.2019 Introduction, Setup In StudIP
22.10.2019 Basic concepts in Unreal Engine 4
29.10.2019 An Overview of Physics Simulation in UE + Animation
19.11.2019 Robot Simulation with NVIDIA Isaac Sim
13.11.2018 VR development in UE




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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