Andrei Haidu

ahaidu.jpg
Research Staff

Room: 1.60
Tel: –49 -421 218 64024
Fax: –49 -421 218 64047
Mail: haidu(at)cs[dot]uni-bremen[dot]de

I have joined the Institute for Artificial Intelligence from Universität Bremen in January 2014, after pursuing my Master's degree in Informatics at Technische Universität München (TUM). Before joining the group (2011 - 2014) I was a student research assistant at the Intelligent Autonomous Systems Group from TUM and latter at the Institute for Artificial Intelligence from Universität Bremen.

Research Topics

  • Artificial Intelligence
  • Commonsense and Naïve Physics Knowledge
  • Knowledge Representation
  • Robotic Simulation
  • Physics Based Virtual Reality

Teaching

Supervised Theses

  • Simplified Effects Simulations for Stacking Objects in Virtual Environments (BA Thesis, David Brinkmann, 2017)
  • Photorealistic Rendering of Indoor Environments for Robot Perception (BA Thesis, Michael Sauerwein, 2017)
  • Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (BA Thesis, Alexander Wolff, 2017)
  • Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk, 2018)
  • Pragmatically Realistic Physics Based Grasping in Virtual Environments (BA Thesis, Marcel Meier, 2018)
  • Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018)
  • Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018)

Publications

Conference Papers
[1] Andrei Haidu, Michael Beetz, "Automated Models of Human Everyday Activity based on Game and Virtual Reality Technology", In International Conference on Robotics and Automation (ICRA), Montreal, Canada, 2019. Accepted for publication. [bib]
[2] Fereshta Yazdani, Gayane Kazhoyan, Asil Kaan Bozcuoglu, Andrei Haidu, Ferenc Balint-Benczedi, Daniel Beßler, Mihai Pomarlan, Michael Beetz, "Cognition-enabled Framework for Mixed Human-Robot Rescue Team", In International Conference on Intelligent Robots and Systems (IROS), Madrid, Spain, 2018. [bib]
[3] Andrei Haidu, Daniel Beßler, Asil Kaan Bozcuoglu, Michael Beetz, "KNOWROB-SIM — Game Engine-enabled Knowledge Processing for Cognition-enabled Robot Control", In International Conference on Intelligent Robots and Systems (IROS), Madrid, Spain, 2018. [bib]
[4] Michael Beetz, Daniel Beßler, Andrei Haidu, Mihai Pomarlan, Asil Kaan Bozcuoglu, Georg Bartels, "KnowRob 2.0 -- A 2nd Generation Knowledge Processing Framework for Cognition-enabled Robotic Agents", In International Conference on Robotics and Automation (ICRA), Brisbane, Australia, 2018. [bib] [pdf]
[5] Andrei Haidu, Michael Beetz, "Action Recognition and Interpretation from Virtual Demonstrations", In International Conference on Intelligent Robots and Systems (IROS), Daejeon, South Korea, 2016. [bib] [pdf]
[6] Michael Beetz, Daniel Beßler, Jan Winkler, Jan-H. Worch, Ferenc Balint-Benczedi, Georg Bartels, Aude Billard, Asil K. Bozcuoglu, Zhou Fang, Nadia Figueroa, Andrei Haidu, Hagen Langer, Alexis Maldonado, Ana-Lucia Pais, Moritz. Tenorth, Thiemo Wiedemeyer, "Open Robotics Research Using Web-based Knowledge Services", In International Conference on Robotics and Automation (ICRA), Stockholm, Sweden, 2016. [bib] [pdf]
[7] Andrei Haidu, Daniel Kohlsdorf, Michael Beetz, "Learning Action Failure Models from Interactive Physics-based Simulations", In Proc. of IEEE/RSJ Int. Conf. on Intelligent Robots and Systems (IROS), Hamburg, Germany, 2015. [bib] [pdf]
[8] Benjamin Walther-Franks, Jan Smeddinck, Peter Szmidt, Andrei Haidu, Michael Beetz, Rainer Malaka, "Robots, Pancakes, and Computer Games: Designing Serious Games for Robot Imitation Learning", In Human--Computer Interaction, Seul, Korea, 2015. [bib] [pdf]
[9] Andrei Haidu, Daniel Kohlsdorf, Michael Beetz, "Learning Task Outcome Prediction for Robot Control from Interactive Environments", In Proc. of IEEE/RSJ Int. Conf. on Intelligent Robots and Systems (IROS), Chicago, USA, 2014. [bib] [pdf]
[10] Lars Kunze, Andrei Haidu, Michael Beetz, "Acquiring task models for imitation learning through games with a purpose", In Proc. of IEEE/RSJ Int. Conf. on Intelligent Robots and Systems (IROS), pp. 102-107, 2013. [bib] [pdf]
[11] Lars Kunze, Andrei Haidu, Michael Beetz, "Making Virtual Pancakes --- Acquiring and Analyzing Data of Everyday Manipulation Tasks through Interactive Physics-based Simulations", In Poster and Demo Track of the 35th German Conference on Artificial Intelligence (KI-2012), Saarbrücken, Germany, 2012. [bib] [pdf]
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