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jobs [2019/05/08 09:34] – [Theses and Student Jobs] haidu | jobs [2020/10/02 10:53] – [Theses and Student Jobs] haidu | ||
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=====Open researcher positions===== | =====Open researcher positions===== | ||
+ | * [[https:// | ||
+ | * Situated in the https:// | ||
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
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+ | |||
+ | < | ||
== Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == | ||
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* Good C++ programming skills | * Good C++ programming skills | ||
* Familiar with PID controllers and control theory | * Familiar with PID controllers and control theory | ||
- | * Experience with simulators/ | + | * Experience with simulators/physics-/game- engines |
- | * Experience | + | * Familiar |
* Familiar with version-control systems (git) | * Familiar with version-control systems (git) | ||
* Able to work independently with minimal supervision | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ | ||
+ | == Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | from various devices such as Manus VR or Valve Index. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
< | < | ||
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Contact: [[team: | Contact: [[team: | ||
--></ | --></ | ||
+ | |||
+ | < | ||
== Mesh Editing / Mesh Segmentation/ | == Mesh Editing / Mesh Segmentation/ | ||
{{ : | {{ : | ||
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Contact: [[team/ | Contact: [[team/ | ||
+ | --></ | ||
- | < | + | == 3D animation and model developer |
- | == 3D Model / Material / Lightning Developer | + | |
{{ : | {{ : | ||
- | Developing and improving existing 3D models in Blender / Maya (or other). | + | Developing and improving existing |
+ | models in Blender / Maya (or other). | ||
+ | models | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
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* Able to work independently with minimal supervision | * Able to work independently with minimal supervision | ||
+ | Contact: [[team: | ||
- | |||
- | Contact: [[team: | ||
- | --></ | ||
< | < |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
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