This is an old revision of the document!
Open researcher positions
-
- Situated in the https://knowledge4retail.org/ project until Dec 2022.
Theses and Student Jobs
If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis)
Implementing physics-based grasping models in virtual environments, taking input from various devices such as Manus VR or Valve Index.
Requirements:
- Good C++ programming skills
- Familiar with skeletal animations
- Experience with simulators/physics-/game- engines
- Familiar with Unreal Engine API
- Familiar with version-control systems (git)
- Able to work independently with minimal supervision
Contact: Andrei Haidu
3D animation and model developer (Student Job / HiWi)
Developing and improving existing or new 3D (static/skeletal) models in Blender / Maya (or other). Further importing and testing the models against Unreal Engine.
Bonus: Working with state of the art 3D Scanners Go!SCAN for creating sketching new models.
Requirements:
- Experience with Blender / Maya (or other)
- Knowledge of Unreal Engine material / lightning development
- Familiar with version-control systems (git)
- Able to work independently with minimal supervision
Contact: Andrei Haidu
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: