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Nähere Informationen zum Ablauf des Seminars finden sich [[https://elearning.uni-bremen.de/|hier]] | Nähere Informationen zum Ablauf des Seminars finden sich [[https://elearning.uni-bremen.de/|hier]] | ||
- | Literature for Topics: | + | For a general overview about perception in robotics students are encouraged to look at the following paper : |
+ | * Vision for Robotics, //Markus Vincze and Danica Kragic// in Foundations and Trends in Robotics Vol. 1, No. 1 (2010) 1–78 [[http://www.nowpublishers.com/media/Journal-Article-PDFs/2300000001.pdf|[pdf]]] | ||
+ | |||
+ | ==Object Detecion and recogniotion== | ||
+ | *Richard Szeliski: Computer Vision:Algorithms and Applications, Chapter 14 [[http://szeliski.org/Book/|(link)]], | ||
+ | *Collet et.al. Object Recognition and Full Pose Registration from a Single Image for Robotic Manipulation | ||
+ | |||
+ | ==Hough Transform, RANSAC, ICP== | ||
+ | *Wikipedia is normally a great place for geting familiar with these algorithms | ||
+ | *Papzov et.el. An Efficient RANSAC for 3D Object Recognition in Noisy and Occluded Scenes | ||
+ | *Find more applications of these algorithms in robotics e.g.: | ||
+ | |||
+ | ==Tracking and Recognitizing Humans== | ||
+ | *Forsyth et.al. Computaional Studies of Human Motion: Part 1, Tracking and Motion Synthesis([[http://luthuli.cs.uiuc.edu/~daf/Papers-local/0600000005.pdf|pdf]]) | ||
+ | *Pons-Moll et.al. Metric Regression Forests for Human Pose Estimation( [[http://www.bmva.org/bmvc/2013/Papers/paper0004/paper0004.pdf|pdf]]) | ||
- | |< 100% 33% 66%>| | ||
- | ^Object Detecion and recogniotion^ Richard Szeliski: Computer Vision:Algorithms and Applications, Chapter 14 [[http://szeliski.org/Book/|(link)]], \\ Collet et.al. Object Recognition and Full Pose Registration from a Single Image for Robotic Manipulation \\ ^ | ||
- | ^Hough, RANSAC, ICP^ Wikipedia is normally a great place for geting familiar with these algorithms\\ How are these applied in robotic perception? e.g.: Papzov et.el. An Efficient RANSAC for 3D Object Recognition in Noisy and Occluded Scenes^ | ||

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