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^ Termine | ^ Termine | ||
^ Veranstaltungsort ^ [[https:// | ^ Veranstaltungsort ^ [[https:// | ||
- | ^ Bemerkungen | + | ^ Bemerkungen |
This course gives a practical introduction into using game engines (Unreal Engine) in AI. | This course gives a practical introduction into using game engines (Unreal Engine) in AI. | ||
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|< 100% 10% 40% 50% >| | |< 100% 10% 40% 50% >| | ||
^ Date ^ Topic ^ Material ^ | ^ Date ^ Topic ^ Material ^ | ||
- | ^ 16.10.2018 ^ Introduction, | + | ^ 15.10.2019 ^ Introduction, |
- | ^ 23.10.2018 ^ Basic concepts in Unreal Engine 4 ^ ^ | + | ^ 22.10.2019 ^ Basic concepts in Unreal Engine 4 ^ ^ |
- | ^ 30.10.2018 ^ An Overview of Physics Simulation in UE + Animation | + | ^ 29.10.2019 ^ An Overview of Physics Simulation in UE + Animation |
- | ^ 6.11.2018 ^ Human Tracking, Motion Capturing Systems | + | ^ 19.11.2019 ^ Robot Simulation with NVIDIA Isaac Sim |
^ 13.11.2018 ^ VR development in UE ^ ^ | ^ 13.11.2018 ^ VR development in UE ^ ^ | ||
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
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