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jobs [2019/12/09 08:49] – [Theses and Student Jobs] mareikepjobs [2020/10/02 10:53] – [Theses and Student Jobs] haidu
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 =====Open researcher positions===== =====Open researcher positions=====
  
-  * [[https://www.uni-bremen.de/en/university/the-university-as-an-employer/job-vacancies/details-job-vacancies/joblist/Job/show/1-x-10-wissenschaftlicher-mitarbeiterin-postdoc-wmd-6130/| 1x 1,0 Research Assistant (Postdoc) (f/m/d)]] 
-    * The position is a three-year fixed term position in the research area of Perception / Knowledge Representation / Reasoning 
   * [[https://www.uni-bremen.de/en/university/the-university-as-an-employer/job-vacancies/details-job-vacancies/joblist/Job/show/research-assistants-fmd-6129/|Several Research Assistants (f/m/d)]]   * [[https://www.uni-bremen.de/en/university/the-university-as-an-employer/job-vacancies/details-job-vacancies/joblist/Job/show/research-assistants-fmd-6129/|Several Research Assistants (f/m/d)]]
     * Situated in the https://knowledge4retail.org/ project until Dec 2022.     * Situated in the https://knowledge4retail.org/ project until Dec 2022.
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 == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) ==
  
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 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>
  
 == Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == == Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) ==
  
 Implementing physics-based grasping models in virtual environments, taking input Implementing physics-based grasping models in virtual environments, taking input
-from various devices such as OptiTrack or Valve Index.+from various devices such as Manus VR or Valve Index.
  
 Requirements: Requirements:
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-== 3D Model / Material / Lightning Developer (Student Job / HiWi)==+== 3D animation and model developer (Student Job / HiWi)==
  {{ :research:kitchen_unreal.jpg?200|}}   {{ :research:kitchen_unreal.jpg?200|}} 
  
-Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism+Developing and improving existing or new 3D (static/skeletal) 
 +models in Blender / Maya (or other). Further importing and testing the 
 +models against Unreal Engine.
  
-Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating new realistic models.+Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating sketching new models.
  
 Requirements: Requirements:
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   * Able to work independently with minimal supervision   * Able to work independently with minimal supervision
  
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
  
- 
-Contact: [[team:andrei_haidu|Andrei Haidu]] 
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