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jobs [2020/10/02 10:53] – [Theses and Student Jobs] haidu | jobs [2021/07/30 10:04] – [Theses and Student Jobs] pmania | ||
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=====Open researcher positions===== | =====Open researcher positions===== | ||
- | * [[https:// | + | ====Digital Twin Knowledge Base for submarine robot inspection/ |
- | * Situated in the https:// | + | The Institute |
- | =====Theses and Student Jobs===== | + | |
- | If you are looking | + | |
+ | As a researcher of the IAI, you actively research by applying and extending the elaborated methods and tools of the IAI (e.g., CRAM, KnowRoB, and openEASE) to the uncertainties of limited resources, computation, | ||
+ | **Prerequisites: | ||
+ | * Digital Twins | ||
+ | * Knowledge Representation | ||
+ | * Data structures | ||
+ | * Data Stream Representation. | ||
+ | **Hiring institution: | ||
- | < | + | **PhD Enrollment: |
- | == Knowledge-enabled PID Controller | + | |
- | Implementing | + | The PhD examination acceptance requires |
- | of the human user will be mapped to the virtual hands, | + | |
- | The controller should be able to dynamically tune itself depending on the executed actions (opening/closing a drawer or lifting | + | |
- | Requirements: | + | **Duration of the project:** 36 months |
- | | + | |
- | | + | |
- | * Experience with simulators/ | + | |
- | * Familiar with Unreal Engine API | + | |
- | | + | |
- | | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | **Main Academic Supervisor:** Prof. Michael Beetz, contact: beetz@cs.uni-bremen.de |
- | --></ | + | |
- | == Natural Physics-based Grasping in Virtual Environments | + | **Co-supervisors: |
+ | =====Theses and Student Jobs===== | ||
+ | If you are looking for a bachelor/ | ||
- | Implementing physics-based grasping models in virtual environments, | + | |
- | from various devices such as Manus VR or Valve Index. | + | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == |
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
Requirements: | Requirements: | ||
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Contact: [[team: | Contact: [[team: | ||
+ | |||
+ | |||
< | < | ||
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- | == 3D animation | + | |
+ | == 3D Animation | ||
{{ : | {{ : | ||
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- | < | + | == App zur Generierung von Ernährungsempfehlungen |
- | == Integrating PR2 in the Unreal Game Engine Framework | + | |
- | {{ : | + | |
- | Integrating the [[https:// | + | Dies ist ein Wissensrepräsentations-Thema. Basierend auf einem bestehenden Wissensgraphen mit Produktinformationen sollen weitere ernährungsspezifische Informationen wie z.B. Substitute für Rezeptzutaten oder Rezepte für spezielle Ernährungsgewohnheiten generiert werden. Diese Informationen müssen aus bestehenden web-Quellen extrahiert und mit dem Wissensgraphen verknüpft werden. Die Informationen sollen dann in einer Smartphone-App (Android) visualisiert werden. Dabei kann auf bestehenden Apps aufgebaut werden. |
- | Requirements: | + | Aufgaben: |
- | * Good programming skills in C/C++ | + | * Arbeit mit Wissensrepräsentation und Wissensgraphen |
- | * Basic physics/ | + | * Wissensakquisition aus web-Quellen |
- | * Basic ROS knowledge | + | * App Entwicklung mit der Unity game engine und/oder Flutter |
- | * UE4 basic tutorials | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:michaela_kümpel|Michaela Kümpel]] |
+ | == Sprachauswahl für Shopping Assistenten (BA Thesis) == | ||
- | == Realistic Grasping using Unreal Engine | + | Weiterentwicklung eines Produktinformationssystems im Einzelhandel für Smartphones |
+ | Dabei wird auf bestehenden Apps aufgebaut. | ||
- | {{ | + | Aufgaben: |
+ | * App Entwicklung mit der Unity game engine und Flutter | ||
+ | * Erweiterung der App um eine Sprachauswahl | ||
+ | * Arbeit mit Wissensrepräsentation und Wissensgraphen für Sprachmodellierung | ||
- | The objective of the project is to implement var- | ||
- | ious human-like grasping approaches in a game developed using [[https:// | ||
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | + | Contact: [[team: |
- | In order to improve the ease of manipulating objects the user should | + | == Situational awareness |
- | be able to switch during runtime the type of grasp (pinch, power | + | |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge of the Unreal Engine API. | + | |
- | * Experience with skeletal control / animations / 3D models | + | |
- | * Familiar with version-control systems | + | |
- | * Able to work independently with minimal supervision | + | |
+ | This is a knowledge representation topic including knowledge graphs. The idea is so link external Web-knowledge to an existing knowledge framework in order to include situational awareness so that a robot acting in a household environment can infer what an object is used for in a given situation. | ||
- | Contact: [[team/ | + | A result would be that a spoon next to a bowl with cereal would be used for eating while a spoon on a stove next to a pot would be used for stirring. |
- | --></ | + | |
- | < | + | requirements: |
- | == Unreal Engine Editor Developer | + | * Work with KnowRob knowledge processing framework |
- | {{ : | + | * Work with knowledge graphs and Linked Data to create a situational awareness knowledge graph that can be linked to KnowRob |
+ | * Implement reasoning about situations | ||
- | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https:// | ||
+ | Contact: [[team: | ||
- | Requirements: | ||
- | * Good C++ programming skills | ||
- | * Familiar with the [[https:// | ||
- | * Familiar with Unreal Engine API | ||
- | * Familiar with version-control systems (git) | ||
- | * Able to work independently with minimal supervision | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | == Development of Modules for Robot Perception (Hiwi Job) == |
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | Contact: [[team: | ||
- | == OpenEASE rendering in Unreal | + | == Game Engine |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
- | Implmenting the rendering of the [[https:// | + | The spoken language |
- | Requirements: | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | * Good C++ programming skills | + | |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with HTML5 and JavaScript | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with basic ROS communication | + | |
- | * Familiar with version-control systems (git) | + | |
- | * Able to work independently with minimal supervision | + | |
- | + | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | |
- | --></ | + |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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