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jobs [2019/03/05 12:25] – [Theses and Student Jobs] abdelker | jobs [2023/09/14 10:26] – [Theses and Student Jobs] cstoess | ||
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=====Open researcher positions===== | =====Open researcher positions===== | ||
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=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
- | If you are looking for a bachelor/ | + | If you are looking for a bachelor's/master' |
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+ | |||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
< | < | ||
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Contact: [[team: | Contact: [[team: | ||
--></ | --></ | ||
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+ | < | ||
== Mesh Editing / Mesh Segmentation/ | == Mesh Editing / Mesh Segmentation/ | ||
{{ : | {{ : | ||
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Contact: [[team/ | Contact: [[team/ | ||
+ | --></ | ||
- | == 3D Model / Material / Lightning Developer | + | |
+ | < | ||
+ | == 3D Animation and Modeling | ||
{{ : | {{ : | ||
- | Developing and improving existing 3D models in Blender / Maya (or other). | + | Developing and improving existing |
+ | models in Blender / Maya (or other). | ||
+ | models | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
* Experience with Blender / Maya (or other) | * Experience with Blender / Maya (or other) | ||
* Knowledge of Unreal Engine material / lightning development | * Knowledge of Unreal Engine material / lightning development | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | == Scene Format Conversion Tool for Robotics Simulation (MA Thesis) == | ||
- | Contact: [[team: | + | **Motivation:** |
- | < | + | With robotics playing a significant role in various domains, simulation is essential for developing and testing algorithms. Multiple simulators are available, each with its own specialized format |
- | == Integrating PR2 in the Unreal Game Engine Framework | + | |
- | {{ : | + | |
- | Integrating the [[https://www.willowgarage.com/ | + | {{:multiformat.png?400|}} |
- | Requirements: | + | **Task Description: |
- | | + | |
- | | + | |
- | | + | |
- | | + | |
- | Contact: [[team: | + | The objective of this project is to develop a universal parser capable of converting scene descriptions between common formats. The following key steps are involved: |
+ | - Create a model to represent and store the scene graph. | ||
+ | - Implement import functions for the model to handle scene descriptions in any of the supported formats. | ||
+ | - Implement export functions for the model to generate scene descriptions in any of the supported formats. | ||
- | == Realistic Grasping using Unreal Engine (BA/ | + | **Requirements: |
- | {{ : | + | * A strong passion for robotics. |
+ | * Dedication to the chosen topic. | ||
+ | * Eager to learn. | ||
- | The objective of the project is to implement var- | + | Contact: |
- | ious human-like grasping approaches in a game developed using [[https:// | + | |
- | The game consist | + | == Generating Comics about Everyday Experiences |
- | In order to improve the ease of manipulating objects the user should | + | Summary: |
- | be able to switch during runtime the type of grasp (pinch, power | + | * Query experience data from an existing database |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | | + | * Recreate the scene in a 3D environment |
- | Requirements: | + | * Apply a comic shader |
- | * Good programming skills | + | * Find good camera position for moments |
- | * Good knowledge | + | * Generate a PDF summarizing the experiences as a comic strip |
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | + | |
+ | Contact: [[team: | ||
- | Contact: [[team/ | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | --></ | + | |
+ | In this thesis, the goal is to make a robotic system learn new objects automatically. | ||
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
- | == Unreal Engine Editor Developer (Student Job / HiWi)== | + | The focus of the thesis would be twofold: |
- | | + | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. |
+ | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | ||
- | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https:// | ||
+ | Requirements: | ||
+ | * Knowledge about sensor data processing | ||
+ | * Interest in model construction from sensory data | ||
+ | * Work with KnowRob knowledge processing framework | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | == Übersetzung einer globalen Produktklassifikation in eine bestehende Ontologie (BA Thesis) == | ||
+ | |||
+ | In dieser Arbeit soll die GS1 Produktklassifikation in eine Ontologie transformiert werden. Der GS1 Produktklassifikationsstandard ist online ( https:// | ||
+ | |||
+ | Die Aufgaben dazu sind: | ||
+ | * Einarbeitung in Web Scraping und Abfrage der Daten von GS1 | ||
+ | * Einarbeitung in Owlready und Erstellen der Taxonomie | ||
+ | * Erstellung des Jupyter Notebooks mit einem Beispiel, wie andere Ontologien verbunden werden können (die Beispielontologie wird gestellt) | ||
+ | |||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction is the combination of computer vision with game engines. | ||
+ | In this context, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Experience in C++. |
- | * Familiar with the [[https:// | + | * Basic understanding of the ROS middleware and Linux. |
- | * Familiar with Unreal Engine API | + | The spoken language in this job is german or english, based on your preference. |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | --></ | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of intelligent robots that are combining modern computer vision methods with knowledge representation. | ||
+ | We are offering multiple Hiwi positions / student jobs for software development in the context of our Robot Perception framework [[http:// | ||
+ | Requirements: | ||
+ | * Solid experience in python and object-oriented programming | ||
+ | * Basic understanding of the ROS middleware and Linux | ||
+ | * Basic understanding of computer vision methods | ||
- | == OpenEASE rendering | + | The spoken language |
+ | Contact: [[team: | ||
+ | -- | ||
- | Implmenting | + | == Game Engine Developer and 3D-Modelling |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. |
- | * Familiar with Unreal Engine | + | * Experience in Game Engine development. Ideally |
- | * Familiar with HTML5 and JavaScript | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with basic ROS communication | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | The spoken language in this job is german or english, based on your preference. |
+ | |||
+ | Contact: [[team:patrick_mania|Patrick Mania]] |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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