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jobs [2019/03/05 12:24] – [Theses and Student Jobs] abdelker | jobs [2023/01/28 08:17] – [Theses and Student Jobs] kording | ||
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- | ~~NOTOC~~ | ||
=====Open researcher positions===== | =====Open researcher positions===== | ||
+ | We currently don't have any open positions for researchers. | ||
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | |||
+ | |||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
< | < | ||
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Contact: [[team: | Contact: [[team: | ||
--></ | --></ | ||
+ | |||
+ | < | ||
== Mesh Editing / Mesh Segmentation/ | == Mesh Editing / Mesh Segmentation/ | ||
- | {{ : | + | {{ : |
| | ||
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Contact: [[team/ | Contact: [[team/ | ||
+ | --></ | ||
- | == 3D Model / Material / Lightning Developer | + | |
+ | < | ||
+ | == 3D Animation and Modeling | ||
{{ : | {{ : | ||
- | Developing and improving existing 3D models in Blender / Maya (or other). | + | Developing and improving existing |
+ | models in Blender / Maya (or other). | ||
+ | models | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
* Experience with Blender / Maya (or other) | * Experience with Blender / Maya (or other) | ||
* Knowledge of Unreal Engine material / lightning development | * Knowledge of Unreal Engine material / lightning development | ||
- | + | * Familiar with version-control systems (git) | |
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
- | < | + | --></html> |
- | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | + | |
- | {{ : | + | |
- | Integrating the [[https:// | + | == Representing knowledge |
- | Requirements: | + | The thesis will be jointly supervised by German Aerospace Center (DLR) in Munich and the Institute for Artificial Intelligence (IAI) at the University of Bremen. |
- | * Good programming skills | + | |
- | * Basic physics/ | + | |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
- | Contact: [[team: | + | Summary: |
+ | * Investigate about existing ontologies, like the Socio-physical Model of Activities (SOMA) from the University of Bremen. | ||
+ | * Refactor an existing knowledge database (known as the Object DataBase, ODB) used by the DLR into an ontology. | ||
+ | * Use the ontology to design tasks in the assistive robotics domain using assistive robots provided by the DLR | ||
+ | Full offer: | ||
- | == Realistic Grasping using Unreal Engine (BA/ | + | {{ : |
- | {{ | + | Contact: [[team:daniel_bessler|Daniel Beßler]] |
- | The objective | + | == Integration |
- | ious human-like grasping approaches in a game developed using [[https:// | + | |
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking | + | In this thesis, the goal is to make a robotic system learn new objects automatically. |
+ | The system should be able to generate | ||
- | In order to improve the ease of manipulating objects | + | The focus of the thesis would be two-fold: |
- | be able to switch during runtime | + | * Develop methods |
- | grasp, precision grip etc.) he/ | + | * In the second step the system should also infer factual |
- | + | ||
- | Requirements: | + | |
- | * Good programming skills in C++ | + | |
- | * Good knowledge | + | |
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | + | |
- | Contact: [[team/ | + | Requirements: |
- | --></ | + | * Knowledge about sensor data processing |
+ | * Interest in model construction from sensory data | ||
+ | * Work with KnowRob knowledge processing framework | ||
- | == Unreal Engine Editor Developer (Student Job / HiWi)== | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | | + | |
- | + | ||
- | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework | + | |
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Experience in C++. |
- | * Familiar with the [[https:// | + | * Basic understanding of the ROS middleware and Linux. |
- | * Familiar with Unreal Engine API | + | The spoken language in this job is german or english, based on your preference. |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | Contact: [[team:patrick_mania|Patrick Mania]] |
+ | --></ | ||
+ | == Game Engine Developer and 3D-Modelling | ||
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine 4. | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example the development of interactable objects. | ||
- | == OpenEASE rendering | + | Requirements: |
+ | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. | ||
+ | * Experience | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
- | Implmenting the rendering of the [[https:// | + | Contact: [[team:patrick_mania|Patrick Mania]] |
- | + | ||
- | Requirements: | + | |
- | * Good C++ programming skills | + | |
- | * Familiar with Unreal Engine API | + | |
- | * Familiar with HTML5 and JavaScript | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with basic ROS communication | + | |
- | + | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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