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jobs [2019/03/05 12:24] – [Theses and Student Jobs] abdelker | jobs [2022/12/22 12:02] – [Theses and Student Jobs] kording | ||
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- | ~~NOTOC~~ | ||
=====Open researcher positions===== | =====Open researcher positions===== | ||
+ | We currently don't have any open positions for researchers. | ||
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | |||
+ | |||
+ | < | ||
+ | == Physics-based grasping in VR with finger tracking(Student Job / HiWi) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | using Manus VR. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
< | < | ||
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Contact: [[team: | Contact: [[team: | ||
--></ | --></ | ||
+ | |||
+ | < | ||
== Mesh Editing / Mesh Segmentation/ | == Mesh Editing / Mesh Segmentation/ | ||
- | {{ : | + | {{ : |
| | ||
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Contact: [[team/ | Contact: [[team/ | ||
+ | --></ | ||
- | == 3D Model / Material / Lightning Developer | + | |
+ | < | ||
+ | == 3D Animation and Modeling | ||
{{ : | {{ : | ||
- | Developing and improving existing 3D models in Blender / Maya (or other). | + | Developing and improving existing |
+ | models in Blender / Maya (or other). | ||
+ | models | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
* Experience with Blender / Maya (or other) | * Experience with Blender / Maya (or other) | ||
* Knowledge of Unreal Engine material / lightning development | * Knowledge of Unreal Engine material / lightning development | ||
- | + | * Familiar with version-control systems (git) | |
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
- | < | + | --></html> |
- | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | + | |
- | {{ : | + | |
- | Integrating the [[https:// | + | == Representing knowledge |
- | Requirements: | + | The thesis will be jointly supervised by German Aerospace Center (DLR) in Munich and the Institute for Artificial Intelligence (IAI) at the University of Bremen. |
- | * Good programming skills | + | |
- | * Basic physics/ | + | |
- | * Basic ROS knowledge | + | |
- | * UE4 basic tutorials | + | |
- | Contact: [[team: | + | Summary: |
+ | * Investigate about existing ontologies, like the Socio-physical Model of Activities (SOMA) from the University of Bremen. | ||
+ | * Refactor an existing knowledge database (known as the Object DataBase, ODB) used by the DLR into an ontology. | ||
+ | * Use the ontology to design tasks in the assistive robotics domain using assistive robots provided by the DLR | ||
+ | Full offer: | ||
- | == Realistic Grasping using Unreal Engine (BA/ | + | {{ : |
- | {{ | + | Contact: [[team:daniel_bessler|Daniel Beßler]] |
- | The objective of the project is to implement var- | + | == Chatbot zur Erfassung von Vorwissen |
- | ious human-like grasping approaches | + | |
- | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | + | In dieser Arbeit soll ein Chatbot in einem jupyter notebook erstellt werden, der das Vorwissen von Nutzer*Innen |
- | In order to improve the ease of manipulating objects the user should | + | Aufgaben: |
- | be able to switch during runtime the type of grasp (pinch, power | + | * Arbeit mit jupyter notebook |
- | grasp, precision grip etc.) he/she would like to use. | + | |
- | | + | * Recherche zu existierenden chatbots |
- | Requirements: | + | * Durchführung einer (kleinen) Nutzerstudie zur Evaluation des erstellten chatbots |
- | * Good programming skills in C++ | + | * Bewertung der Nutzerangaben (zur weiteren Verwertung) |
- | * Good knowledge of the Unreal Engine API. | + | |
- | * Experience with skeletal control / animations / 3D models in Unreal Engine. | + | |
+ | Contact: [[team: | ||
- | Contact: [[team/ | + | == Integration of novel objects into Digital Twin Knowledge Bases (MA Thesis) == |
- | --></ | + | |
+ | In this thesis, the goal is to make a robotic system learn new objects automatically. | ||
+ | The system should be able to generate the necessary models required for re-detecting it again and also consult online information sources to automatically acquire knowledge about it. | ||
- | == Unreal Engine Editor Developer (Student Job / HiWi)== | + | The focus of the thesis would be two-fold: |
- | | + | * Develop methods to automatically infer the object class of new objects. This would include perceiving it with state of the art sensors, constructing a 3d model of it and then infer the object class from online information sources. |
- | + | * In the second step the system should also infer factual knowledge about the object from the internet and assert it into a robotic knowledgebase. Such knowledge could for example include the category of this product, typical object properties like its weight or typical location and much more. | |
- | Creating | + | |
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Knowledge about sensor data processing |
- | * Familiar with the [[https:// | + | * Interest in model construction from sensory data |
- | * Familiar | + | * Work with KnowRob knowledge processing framework |
- | Contact: [[team: | ||
+ | Contact: [[team: | ||
+ | < | ||
+ | == Development of Modules for Robot Perception (Student Job / HiWi) == | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. One particular research direction, is the combination of computer vision with game engines. | ||
+ | In this context, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Software development to create Interfaces between ROS and Unreal Engine 4 (mainly C++) | ||
+ | * Software development for our Robot Perception framework [[http:// | ||
- | == OpenEASE rendering | + | Requirements: |
+ | * Experience | ||
+ | * Basic understanding of the ROS middleware and Linux. | ||
+ | The spoken language in this job is german or english, based on your preference. | ||
+ | Contact: [[team: | ||
+ | --></ | ||
- | Implmenting | + | == Game Engine Developer and 3D-Modelling |
+ | A recent development in the field of AI is the usage of photorealistic simulations, | ||
+ | In our research group, we focus on the development of modern robots that can make use of the potential of game engines. This requires a high degree of specialized game engine plugins that can simulate certain aspects of our research. Another important task is the creation of 3d models. | ||
+ | |||
+ | Therefore, we are currently offering multiple Hiwi positions / student jobs for the following tasks: | ||
+ | * Modelling of objects for the use in Unreal Engine | ||
+ | * Creation of specific simulation aspects in Unreal Engine 4. For example | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Knowledge of 3D-Modelling tools. Blender would be highly preferred. |
- | * Familiar with Unreal Engine | + | * Experience in Game Engine development. Ideally |
- | * Familiar with HTML5 and JavaScript | + | |
- | * Familiar with the [[https:// | + | |
- | * Familiar with basic ROS communication | + | |
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | The spoken language in this job is german or english, based on your preference. |
+ | |||
+ | Contact: [[team:patrick_mania|Patrick Mania]] |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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