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jobs [2018/11/15 10:04] – [Theses and Student Jobs] ahaidu | jobs [2020/10/02 10:53] – [Theses and Student Jobs] haidu | ||
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=====Open researcher positions===== | =====Open researcher positions===== | ||
- | == Doctoral Candidate / Early Stage Researcher position == | ||
- | As a research associate at the Institute for Artificial Intelligence, | ||
- | In particular, your challenges comprise the following: | + | |
- | | + | * Situated in the https:// |
- | * the creation and maintenance of software documentation | + | =====Theses and Student Jobs===== |
- | * self-organized and ambitious work both individually and in a team of researchers, | + | If you are looking for a bachelor/ |
- | * the authoring of research | + | |
- | Prerequisites: | ||
- | * Successfully completed Master' | ||
- | * very good skills in Machine Learning and Data Mining; esp. experience with probabilistic graphical models (Bayesian networks/ | ||
- | * very good programming skills in the Python/ | ||
- | * experience in natural-language understanding and semantic modeling helpful. | ||
- | Besides the willingness and ability to quickly dive into new and complex research scenarios and topics, we expect organizational skills, the ability to work in a team and high commitment and dedication to you research. Very good skills of the English language is required. | ||
- | Research associate | ||
- | with the Institute for Artificial Intelligence | ||
- | at the University of Bremen, Germany, | ||
- | Salary is according to the German Federal pay scale, TV-L 13, full-time. The position is available as soon as possible. | + | < |
+ | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == | ||
- | Please send your application (cover letter, CV, certificates, | + | Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements |
- | =====Theses and Student Jobs===== | + | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. |
- | If you are looking for a bachelor/ | + | The controller should be able to dynamically tune itself depending on the executed actions (opening/ |
+ | |||
+ | Requirements: | ||
+ | | ||
+ | | ||
+ | * Experience with simulators/physics-/ | ||
+ | | ||
+ | | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team:andrei_haidu|Andrei Haidu]] | ||
+ | --></ | ||
+ | |||
+ | == Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, taking input | ||
+ | from various devices such as Manus VR or Valve Index. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
< | < | ||
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--></ | --></ | ||
- | == Student | + | < |
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ : | ||
- | In the scope of the CRC Farbige Zustände we use machine-learning techniques | + | |
- | Perspective of future BA/MA topics | + | Requirements: |
+ | * Good knowledge | ||
+ | * Familiar with Blender / Maya (or other) | ||
- | If you're interested, contact | + | Contact: |
+ | --></ | ||
- | < | + | == 3D animation and model developer |
- | == 3D Model / Material / Lightning Developer | + | |
{{ : | {{ : | ||
- | Developing and improving existing 3D models in Blender / Maya (or other). | + | Developing and improving existing |
+ | models in Blender / Maya (or other). | ||
+ | models | ||
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | Bonus: Working with state of the art 3D Scanners [[https:// |
Requirements: | Requirements: | ||
* Experience with Blender / Maya (or other) | * Experience with Blender / Maya (or other) | ||
* Knowledge of Unreal Engine material / lightning development | * Knowledge of Unreal Engine material / lightning development | ||
- | + | * Familiar with version-control systems (git) | |
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | |||
+ | < | ||
== Integrating PR2 in the Unreal Game Engine Framework (BA/ | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
{{ : | {{ : | ||
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* Good knowledge of the Unreal Engine API. | * Good knowledge of the Unreal Engine API. | ||
* Experience with skeletal control / animations / 3D models in Unreal Engine. | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
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--></ | --></ | ||
+ | < | ||
== Unreal Engine Editor Developer (Student Job / HiWi)== | == Unreal Engine Editor Developer (Student Job / HiWi)== | ||
{{ : | {{ : | ||
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* Familiar with the [[https:// | * Familiar with the [[https:// | ||
* Familiar with Unreal Engine API | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
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* Familiar with the [[https:// | * Familiar with the [[https:// | ||
* Familiar with basic ROS communication | * Familiar with basic ROS communication | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | --></ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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