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jobs [2018/03/09 08:52] – [Theses and Student Jobs] ahaidu | jobs [2020/10/02 10:53] – [Theses and Student Jobs] haidu | ||
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=====Open researcher positions===== | =====Open researcher positions===== | ||
- | We don't have any open job offers right now. | + | * [[https:// |
+ | * Situated in the https:// | ||
=====Theses and Student Jobs===== | =====Theses and Student Jobs===== | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | < | ||
+ | == Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) == | ||
+ | |||
+ | Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements | ||
+ | of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers. | ||
+ | The controller should be able to dynamically tune itself depending on the executed actions (opening/ | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with PID controllers and control theory | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ | ||
+ | |||
+ | == Natural Physics-based Grasping in Virtual Environments (BA/MA Thesis) == | ||
+ | |||
+ | Implementing physics-based grasping models in virtual environments, | ||
+ | from various devices such as Manus VR or Valve Index. | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with skeletal animations | ||
+ | * Experience with simulators/ | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
< | < | ||
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--></ | --></ | ||
- | == 3D Model / Material | + | < |
- | {{ :research:kitchen_unreal.jpg?200|}} | + | == Mesh Editing |
- | + | {{ :research:human_hand_cutting.png?150|}} | |
- | Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism. | + | |
- | Bonus: Working with state of the art 3D Scanners [[https:// | + | |
Requirements: | Requirements: | ||
- | * Experience | + | * Good knowledge in 3D Modeling |
- | * Knowledge of Unreal Engine material / lightning development | + | * Familiar |
+ | Contact: [[team/ | ||
+ | --></ | ||
- | Contact: [[team:andrei_haidu|Andrei Haidu]] | + | == 3D animation and model developer (Student Job / HiWi)== |
+ | | ||
- | == Unreal Engine Editor Developer | + | Developing and improving existing or new 3D (static/skeletal) |
- | {{ : | + | models in Blender / Maya (or other). Further importing and testing |
- | + | models against | |
- | Creating new user interfaces | + | |
+ | Bonus: Working with state of the art 3D Scanners [[https:// | ||
Requirements: | Requirements: | ||
- | * Good C++ programming skills | + | * Experience with Blender / Maya (or other) |
- | * Familiar with the [[https:// | + | * Knowledge of Unreal Engine material |
- | * Familiar with Unreal Engine API | + | * Familiar with version-control systems (git) |
+ | * Able to work independently with minimal supervision | ||
Contact: [[team: | Contact: [[team: | ||
+ | |||
+ | < | ||
== Integrating PR2 in the Unreal Game Engine Framework (BA/ | == Integrating PR2 in the Unreal Game Engine Framework (BA/ | ||
{{ : | {{ : | ||
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* Good knowledge of the Unreal Engine API. | * Good knowledge of the Unreal Engine API. | ||
* Experience with skeletal control / animations / 3D models in Unreal Engine. | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
Contact: [[team/ | Contact: [[team/ | ||
+ | --></ | ||
+ | |||
+ | < | ||
+ | == Unreal Engine Editor Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
+ | |||
+ | Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https:// | ||
+ | |||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | |||
+ | |||
+ | |||
+ | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== | ||
+ | |||
+ | |||
+ | Implmenting the rendering of the [[https:// | ||
+ | |||
+ | Requirements: | ||
+ | * Good C++ programming skills | ||
+ | * Familiar with Unreal Engine API | ||
+ | * Familiar with HTML5 and JavaScript | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with basic ROS communication | ||
+ | * Familiar with version-control systems (git) | ||
+ | * Able to work independently with minimal supervision | ||
+ | |||
+ | Contact: [[team: | ||
+ | --></ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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