Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
jobs [2016/06/08 10:43] raiderjobs [2019/05/08 09:34] – [Theses and Student Jobs] haidu
Line 1: Line 1:
 ~~NOTOC~~ ~~NOTOC~~
-=====Theses and Jobs=====+ 
 +=====Open researcher positions===== 
 + 
 +=====Theses and Student Jobs=====
 If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
 +
 +
 +
 +== Knowledge-enabled PID Controller for 3D Hand Movements in Virtual Environments (BA/MA Thesis) ==
 +
 +Implementing a force-, velocity- and impulse-based PID controller for precise and responsive hand movements in a virtual environment. The virtual environment used in Unreal Engine in combination with Virtual Reality devices. The movements
 +of the human user will be mapped to the virtual hands, and controlled via the implemented PID controllers.
 +The controller should be able to dynamically tune itself depending on the executed actions (opening/closing a drawer or lifting a heavy object) in combination with the physical limitations of the physics engine (dynamic update rates).
 +
 +Requirements:
 +  * Good C++ programming skills
 +  * Familiar with PID controllers and control theory
 +  * Experience with simulators/game engines is recommended
 +  * Experience with Unreal Engine
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
 +
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
 +
  
 <html><!-- <html><!--
Line 7: Line 29:
  
 Technical support for the group for Lisp and the CRAM framework. \\ Technical support for the group for Lisp and the CRAM framework. \\
-hours per week for up to 1 year (paid).+8+ hours per week for up to 1 year (paid).
  
 Requirements: Requirements:
Line 16: Line 38:
  
 Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]]
---> +--></html> 
-</html>+== Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)== 
 + {{ :research:human_hand_cutting.png?150|}}
  
 + Editing and cutting a human mesh into different parts in Blender / Maya (or other).
  
-== Integrating PR2 in the Unreal Game Engine Framework (BA)== +Requirements: 
- {{ :research:unreal_ros_pr2.png?200|}} +  * Good knowledge in 3D Modeling 
 +  * Familiar with Blender / Maya (or other) 
 + 
 +Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]] 
 + 
 + 
 +<html><!-- 
 +== 3D Model / Material / Lightning Developer (Student Job / HiWi)== 
 + {{ :research:kitchen_unreal.jpg?200|}}  
 + 
 +Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism.  
 + 
 +Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating new realistic models. 
 + 
 +Requirements: 
 +  * Experience with Blender / Maya (or other) 
 +  * Knowledge of Unreal Engine material / lightning development 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision 
 + 
 + 
 + 
 +Contact: [[team:andrei_haidu|Andrei Haidu]] 
 +--></html> 
 + 
 +<html><!-- 
 +== Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== 
 + {{ :research:unreal_ros_pr2.png?100|}} 
  
 Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework. Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.
Line 34: Line 85:
  
  
-== Realistic Grasping using Unreal Engine (BA/MA) ==+== Realistic Grasping using Unreal Engine (BA/MA/HiWi) ==
  
 {{  :teaching:gsoc:topic2_unreal.png?nolink&150|}} {{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}
Line 51: Line 102:
   * Good knowledge of the Unreal Engine API.    * Good knowledge of the Unreal Engine API. 
   * Experience with skeletal control / animations / 3D models in Unreal Engine.   * Experience with skeletal control / animations / 3D models in Unreal Engine.
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
  
  
 Contact: [[team/andrei_haidu|Andrei Haidu]] Contact: [[team/andrei_haidu|Andrei Haidu]]
 +--></html>
  
-== Kitchen Activity Games in a Realistic Robotic Simulator (BA/MA)== +<html><!-- 
- {{ :research:gz_env1.png?200|}} +== Unreal Engine Editor Developer (Student Job HiWi)== 
 + {{ :research:unreal_editor.png?150|}}  
 + 
 +Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]].
  
-Developing new activities and improving the current simulation framework done under the [[http://gazebosim.org/|Gazebo]] robotic simulator. Creating a custom GUI for the game, in order to launch new scenarios, save logs etc. 
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Good C++ programming skills 
-  * Basic physics/rendering engine knowledge +  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework 
-  * Gazebo simulator basic tutorials+  * Familiar with Unreal Engine API 
 +  * Familiar with version-control systems (git) 
 +  * Able to work independently with minimal supervision
  
 Contact: [[team:andrei_haidu|Andrei Haidu]] Contact: [[team:andrei_haidu|Andrei Haidu]]
Line 69: Line 127:
  
  
 +== OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)==
  
-== Automated sensor calibration toolkit (BA/MA)== 
  
-Computer vision is an important part of autonomous robots. For robots the image sensors are the main source of information of the surrounding world. Each camera is different, even if they are from the same production line. For computer vision, especially for robots manipulating their environment, it is important that the parameters for the cameras in use are well known. The calibration of a camera is a time consuming task, and the result depends highly on the chosen setup and the accuracy of the operator. +Implmenting the rendering of the [[https://data.open-ease.org/|OpenEASE]] knowledge base visualization in Unreal EngineThis will have to be packaged as HTML5 executable and inserted into the website.
- +
-The topic for this thesis is to develop an automated system for calibrating cameras, especially RGB-D cameras like the Kinect v2. +
- +
- {{ :kinect2_calibration_setup_small.jpg?200|}} +
-The system should: +
-  * be independent of the camera type +
-  * estimate intrinsic and extrinsic parameters +
-  * calibrate depth images (case of RGB-D) +
-  * integrate capabilities from Halcon [1] +
-  * operate autonomously +
- +
-Requirements:  +
-  * Good programming skills in Python and C/C++ +
-  * ROS, OpenCV +
- +
-[1] http://www.halcon.de/ +
- +
-Contact: [[team:alexis_maldonado|Alexis Maldonado]] and [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]] +
- +
-/* +
-== On-the-fly 3D CAD model creation (MA)== +
- +
-Create models during runtime for unknown textured objets based on depth and color informationTrack the object and update the model with more detailed information, completing it's 3D model from multiple views improving redetection. Using the robots manipulator pick up the object and complete the model by viewing it from multiple viewpoints. +
- +
-Requirements:  +
-  * Good programming skills in C/C++ +
-  * strong background in computer vision  +
-  * ROS, OpenCV, PCL +
- +
-Contact: [[team:thiemo_wiedemeyer|Thiemo Wiedemeyer]] +
- +
-== Simulation of a robots belief state to support perception(MA) == +
- +
-Create a simulation environment that represents the robots current belief state and can be updated frequently. Use off-screen rendering to investigate the affordances these objects possess, in order to support segmentation, detection and tracking of these in the real world +
- +
-Requirements:  +
-  * Good programming skills in C/C++ +
-  * strong background in computer vision  +
-  * Gazebo, OpenCV, PCL +
- +
-Contact: [[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]] +
-*/ +
- +
-== Multi-expert segmentation of cluttered and occluded scenes == +
- +
-Objects in a human environment are usually found in challenging scenes. They can be stacked upon eachother, touching or occluding, can be found in drawers, cupboards, refrigerators and so on. A personal robot assistant in order to execute a task, needs to detect these objects and recognize them. In this thesis a multi-modal approach to interpreting cluttered scenes is going to be investigated, combining the results of multiple segmentation algorithms in order to come up with more reliable object hypotheses. +
- +
-Requirements:  +
-  * Good programming skills in C/C++ +
-  * strong background in 3D vision  +
-  * basic knowledge of ROS, OpenCV, PCL +
- +
-Contact: [[team:ferenc_balint-benczedi|Ferenc Balint-Benczedi]] +
- +
-== Semantic Collision Checking for Planning Robot Manipulation Tasks == +
-{{ :research:boxy_dough_rolling.png?nolink&200|}} +
-Service robots helping humans at home shall perform manipulation tasks like wiping table or polishing glass surfaces. To successfully complete these tasks, robots needs to establish the 'right' type of contacts between their tools and the environment while avoiding 'wrong' contact eventsThe choice of what constitutes a desired or undesired contact event is usually very task- and context-dependent. Unfortunately, standard robot motion planning frameworks either only search for collision-free paths or offer limited interfaces for defining desired and undesired contacts.  +
- +
-The goal of this project is to interface existing collision checking software from MoveIt! with the robot knowledge base KnowRob to enable semantic collision checking. As a result, the student will extend the KnowRob system by a couple of predicates which employ collision checking from MoveIt! to decide whether a given world state complies with a desired contact state.  +
- +
-Requirements:  +
-  * basic knowledge of ROS +
-  * basic knowledge of robotics +
-  * interest in using KnowRob and MoveIt! +
- +
-Contact: [[team:georg_bartels|Georg Bartels]]+
  
 +Requirements:
 +  * Good C++ programming skills
 +  * Familiar with Unreal Engine API
 +  * Familiar with HTML5 and JavaScript
 +  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework
 +  * Familiar with basic ROS communication
 +  * Familiar with version-control systems (git)
 +  * Able to work independently with minimal supervision
  
 +Contact: [[team:andrei_haidu|Andrei Haidu]]
 +--></html>




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

Discover our VRB for innovative and interactive research


Memberships and associations:


Social Media: