Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
jobs [2014/08/05 08:37] – [Theses and Jobs] jworchjobs [2019/03/05 12:25] – [Theses and Student Jobs] abdelker
Line 1: Line 1:
 ~~NOTOC~~ ~~NOTOC~~
-=====Theses and Jobs===== 
-If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page. 
  
 +=====Open researcher positions=====
  
 +=====Theses and Student Jobs=====
 +If you are looking for a bachelor/master thesis or a job as a student research assistant, you may find some interesting opportunities on this page.
  
-== GPU-based Parallelization of Numerical Optimization Techniques (BA/MA/HiWi)==+<html><!-- 
 +== Lisp CRAM support assistant (HiWi) ==
  
-In the field of Machine Learning, numerical optimization techniques play a focal roleHowever, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks (e.g. CUDAare to be investigated in order implement numerical optimizers that substantially profit from parallel execution.+Technical support for the group for Lisp and the CRAM framework\\ 
 +8+ hours per week for up to 1 year (paid).
  
 Requirements: Requirements:
-  * Skills in numerical optimization algorithms +  * Good programming skills in Common Lisp 
-  * Good programming skills in Python and C/C+++  * Basic ROS knowledge
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources.
  
-== Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)==+Contact: [[team:gayane_kazhoyan|Gayane Kazhoyan]] 
 +--></html> 
 +== Mesh Editing / Mesh Segmentation/Cutting (Student Job / HiWi)== 
 + {{ :research:human_hand_cutting.png?150|}}
  
-Markov Logic Networks (MLNscombine the expressive power of first-order logic and probabilistic graphical models. In the past, they have been successfully applied to the problem of semantically interpreting and completing natural-language instructions from the web. State-of-the-art learning techniques mostly operate in batch mode, i.e. all training instances need to be known in the beginning of the learning process. In context of this thesis, online learning methods for MLNs are to be investigated, which allow incremental learning, when new examples come in one-by-one.+ Editing and cutting a human mesh into different parts in Blender / Maya (or other).
  
 Requirements: Requirements:
-  * Experience in Machine Learning. +  * Good knowledge in 3D Modeling 
-  * Experience with statistical relational learning (e.g. MLNsis helpful. +  * Familiar with Blender / Maya (or other)
-  * Good programming skills in Python.+
  
-Contact: [[team:daniel_nyga|Daniel Nyga]]+Contact: [[team/mona_abdel-keream|Mona Abdel-Keream]]
  
 +== 3D Model / Material / Lightning Developer (Student Job / HiWi)==
 + {{ :research:kitchen_unreal.jpg?200|}} 
  
-==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots==+Developing and improving existing 3D models in Blender / Maya (or other). Importing the models in Unreal Engine, where the Materials and Lightning should be improved to be close as possible to realism. 
  
-In the context of the European research project RoboHow.Cog [1,2we +Bonus: Working with state of the art 3D Scanners [[https://www.goscan3d.com/|Go!SCAN]] for creating new realistic models.
-are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms +
  
-The Institute for Artificial Intelligence is hiring a student researcher for the +Requirements: 
-development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web.+  * Experience with Blender / Maya (or other) 
 +  * Knowledge of Unreal Engine material / lightning development
  
-This HiWi-Position can serve as a starting point for future Bachelor's, Master's or Diploma Theses. 
  
-Tasks+ 
-  * Implementation of an interface to the Robot Operating System (ROS). +Contact[[team:andrei_haidu|Andrei Haidu]] 
-  * Linkage of the knowledge base to the executive of the robot. + 
-  * Support for the scientific staff in extending and integrating components onto the robot platform PR2.+<html><!-- 
 +== Integrating PR2 in the Unreal Game Engine Framework (BA/MA/HiWi)== 
 + {{ :research:unreal_ros_pr2.png?100|}}  
 + 
 +Integrating the [[https://www.willowgarage.com/pages/pr2/overview|PR2]] robot with [[http://www.ros.org/|ROS]] support in the [[https://www.unrealengine.com|Unreal Engine 4]] Framework.
  
 Requirements: Requirements:
-  * Studies in Computer Science (Bachelor's, Master's or Diploma) +  * Good programming skills in C/C++ 
-  * Basic skills in Artificial Intelligence +  * Basic physics/rendering engine knowledge 
-  * Optional: basic skills in Probability Theory +  * Basic ROS knowledge 
-  * Optional: basic skills in Machine Learning +  * UE4 basic tutorials
-  * Good programming skills in Python and Java+
  
-Hours10-20 h/week+Contact[[team:andrei_haidu|Andrei Haidu]]
  
-Contact: [[team:daniel_nyga|Daniel Nyga]] 
  
-[1] www.robohow.eu\\ +== Realistic Grasping using Unreal Engine (BA/MA/HiWi) ==
-[2] http://www.youtube.com/watch?v=0eIryyzlRwA+
  
 +{{  :teaching:gsoc:topic2_unreal.png?nolink&150|}}
  
-== Depth-Adaptive Superpixels (BA/MA)== +The objective of the project is to implement var
- {{ :research:dt_dasp.png?200|}} +ious human-like grasping approaches in game developed using [[https://www.unrealengine.com/|Unreal Engine]]
-We are currently investigating a new set of sensors (RGB-D-T), which is combination of a kinect with a thermal image cameraWithin this project we want to enhance the Depth-Adaptive Superpixels (DASP) to make use of the thermal sensor dataDepth-Adaptive Superpixels oversegment an image taking into account the depth value of each pixel.+
  
-Since the current implementation of DASP is not very performant for high resolution imagesthere are several options for doing project in this field like reimplementing DASP using CUDAinvestigating how thermal data can be integrated, ...+The game consist of a household environment where a user has to execute various given taskssuch as cooking dishsetting the tablecleaning the dishes etcThe interaction is done using various sensors to map the users hands onto the virtual hands in the game.
  
-Requirements: +In order to improve the ease of manipulating objects the user should 
-  * Basic knowledge of image processing +be able to switch during runtime the type of grasp (pinch, power 
-  * Good programming skills in C/C++. +grasp, precision grip etc.) he/she would like to use. 
-  * Experience with CUDA is helpful+   
 +Requirements:  
 +  * Good programming skills in C++ 
 +  * Good knowledge of the Unreal Engine API.  
 +  * Experience with skeletal control / animations / 3D models in Unreal Engine.
  
-Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]] 
  
 +Contact: [[team/andrei_haidu|Andrei Haidu]]
 +--></html>
  
-== Physical Simulation of Humans (BA/MA)== 
- {{ :research:human_model.png?200|}} 
  
-For tracking people, the use of particle filters is a common approachHowever, the quality of those filters heavily depends on the way particles are spreadIn this thesis, a library for the physical simulation of a human model is to be implemented.+== Unreal Engine Editor Developer (Student Job / HiWi)== 
 + {{ :research:unreal_editor.png?150|}}  
 + 
 +Creating new user interfaces (panel customization) for various internal plugins using the Unreal C++ framework [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]]. 
  
 Requirements: Requirements:
-  * Good programming skills in C/C++ +  * Good C++ programming skills 
-  * OptionalExperience in working with physics libraries such as Bullet+  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework 
 +  * Familiar with Unreal Engine API
  
-Contact: [[team:jan-hendrik_worch|Jan-Hendrik Worch]]+Contact: [[team:andrei_haidu|Andrei Haidu]]
  
  
 +
 +== OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)==
 +
 +
 +Implmenting the rendering of the [[https://data.open-ease.org/|OpenEASE]] knowledge base visualization in Unreal Engine. This will have to be packaged as a HTML5 executable and inserted into the website.
 +
 +Requirements:
 +  * Good C++ programming skills
 +  * Familiar with Unreal Engine API
 +  * Familiar with HTML5 and JavaScript
 +  * Familiar with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework
 +  * Familiar with basic ROS communication
 +
 +Contact: [[team:andrei_haidu|Andrei Haidu]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

Discover our VRB for innovative and interactive research


Memberships and associations:


Social Media: