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~~NOTOC~~ | ~~NOTOC~~ | ||
- | =====Theses and Jobs===== | + | |
+ | =====Open researcher positions===== | ||
+ | |||
+ | =====Theses and Student | ||
If you are looking for a bachelor/ | If you are looking for a bachelor/ | ||
- | == Web-based knowledge visualizations (BA/HiWi) == | + | < |
+ | == Lisp / CRAM support assistant (HiWi) == | ||
+ | |||
+ | Technical support for the group for Lisp and the CRAM framework. \\ | ||
+ | 8+ hours per week for up to 1 year (paid). | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in Common Lisp | ||
+ | * Basic ROS knowledge | ||
+ | |||
+ | The student will be introduced to the CRAM framework at the beginning of the job, which is a robot programming framework written in Lisp. The student will then be responsible for assisting not familiar with the framework people, explaining them the parts they don't understand and pointing them to the relevant documentation sources. | ||
- | {{ :research:knowledge-visualization.png?200}} | + | Contact: [[team: |
+ | --></ | ||
+ | == Mesh Editing / Mesh Segmentation/ | ||
+ | {{ :research:human_hand_cutting.png?150|}} | ||
- | The knowledge base visualization allows to display semantic environment maps, | + | |
- | objects, | + | |
- | robot' | + | |
- | is written in Java and has grown old over the years. Recently, there has been | + | |
- | much progress in creating [[http:// | + | |
- | 3D visualizations]] for ROS that can also be accessed with a | + | |
- | [[http:// | + | |
- | a web-based version of the visualization using these techniques. | + | |
Requirements: | Requirements: | ||
- | * Good programming skills | + | * Good knowledge in 3D Modeling |
- | * Experience | + | * Familiar |
- | * Knowledge of Web technologies | + | |
- | Contact: [[team: | + | Contact: [[team/ |
+ | == 3D Model / Material / Lightning Developer (Student Job / HiWi)== | ||
+ | {{ : | ||
- | == Tools for knowledge acquisition from the Web (BA/MA/HiWi) == | + | Developing and improving existing 3D models in Blender |
- | There are several options | + | Bonus: Working with state of the art 3D Scanners [[https:// |
- | knowledge from Web sources like online shops, repositories of object | + | |
- | recipe databases, etc. | + | |
Requirements: | Requirements: | ||
- | * Programing skills | + | * Experience with Blender / Maya (or other) |
- | * Experience with Web languages and datamining techniques is helpful | + | * Knowledge |
- | * Depending on the focus of the project, experience with database technology, natural-language processing or computer vision may be helpful | + | |
- | Contact: [[team: | ||
- | == GPU-based Parallelization of Numerical Optimization Techniques (BA/ | + | Contact: [[team: |
- | In the field of Machine Learning, numerical optimization techniques play a focal role. However, as models grow larger, traditional implementations on single-core CPUs suffer from sequential execution causing a severe slow-down. In this thesis, state-of-the-art GPU frameworks | + | < |
+ | == Integrating PR2 in the Unreal Game Engine Framework | ||
+ | {{ : | ||
+ | |||
+ | Integrating the [[https:// | ||
Requirements: | Requirements: | ||
- | | + | * Good programming skills in C/C++ |
- | | + | * Basic physics/ |
+ | * Basic ROS knowledge | ||
+ | * UE4 basic tutorials | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Contact: [[team:andrei_haidu|Andrei Haidu]] |
- | == Online Learning of Markov Logic Networks for Natural-Language Understanding (MA)== | ||
- | Markov Logic Networks | + | == Realistic Grasping using Unreal Engine |
- | Requirements: | + | {{ |
- | * Experience in Machine Learning. | + | |
- | * Experience with statistical relational learning (e.g. MLNs) is helpful. | + | |
- | * Good programming skills in Python. | + | |
- | Contact: | + | The objective of the project is to implement var- |
+ | ious human-like grasping approaches in a game developed using [[https:// | ||
+ | The game consist of a household environment where a user has to execute various given tasks, such as cooking a dish, setting the table, cleaning the dishes etc. The interaction is done using various sensors to map the users hands onto the virtual hands in the game. | ||
- | ==HiWi-Position: Knowledge Representation & Language Understanding for Intelligent Robots== | + | In order to improve the ease of manipulating objects the user should |
+ | be able to switch during runtime the type of grasp (pinch, power | ||
+ | grasp, precision grip etc.) he/she would like to use. | ||
+ | |||
+ | Requirements: | ||
+ | * Good programming skills in C++ | ||
+ | * Good knowledge of the Unreal Engine API. | ||
+ | * Experience with skeletal control / animations / 3D models in Unreal Engine. | ||
- | In the context of the European research project RoboHow.Cog [1,2] we | ||
- | are investigating methods for combining multimodal sources of knowledge (e.g. video, natural-language recipes or computer games), in order to enable mobile robots to autonomously acquire new high level skills like cooking meals or straightening up rooms. | ||
- | The Institute for Artificial Intelligence is hiring a student researcher for the | + | Contact: [[team/ |
- | development and the integration of probabilistic methods in AI, which enable intelligent robots to understand, interpret and execute natural-language instructions from recipes from the World Wide Web. | + | --></ |
- | This HiWi-Position can serve as a starting point for future Bachelor' | ||
- | Tasks: | + | == Unreal Engine Editor Developer |
- | * Implementation of an interface to the Robot Operating System | + | {{ : |
- | * Linkage of the knowledge base to the executive of the robot. | + | |
- | * Support for the scientific staff in extending and integrating components onto the robot platform PR2. | + | |
- | Requirements: | + | Creating new user interfaces |
- | * Studies in Computer Science | + | |
- | * Basic skills in Artificial Intelligence | + | |
- | * Optional: basic skills in Probability Theory | + | |
- | * Optional: basic skills in Machine Learning | + | |
- | * Good programming skills in Python and Java | + | |
- | Hours: 10-20 h/week | ||
- | Contact: [[team:daniel_nyga|Daniel Nyga]] | + | Requirements: |
+ | * Good C++ programming skills | ||
+ | * Familiar with the [[https:// | ||
+ | * Familiar with Unreal Engine API | ||
- | [1] www.robohow.eu\\ | + | Contact: |
- | [2] http:// | + | |
- | == HiWi position: Segmentation and interpretation of 3D object models (HiWi/MA) == | ||
- | {{ : | ||
- | Competent object interaction requires knowledge about the structure and | + | == OpenEASE rendering in Unreal Engine (BA/MA Thesis, Student Job / HiWi)== |
- | composition of objects. In an ongoing research project, we are investigating | + | |
- | how part-based object models can automatically be extracted from CAD models | + | |
- | found on the Web, e.g. on the [[http:// | + | |
- | We are looking for a student research assistant to push this topic forward. | ||
- | In close collaboration with the researchers of the Institute for Artificial | ||
- | Intelligence, | ||
- | segmentation, | ||
- | methods into the robot' | ||
- | the segmentation results. Depending on the results, cooperation on joint | ||
- | publications may be possible. | ||
- | This HiWi position can serve as a starting point for future Bachelor' | + | Implmenting the rendering of the [[https:// |
- | Master' | + | |
- | project that could be worked on as a Master' | + | |
Requirements: | Requirements: | ||
- | * Good Java programming skills | + | * Good C++ programming skills |
- | * Basic knowledge of 3D geometry calculations | + | * Familiar with Unreal Engine API |
- | * Experience | + | * Familiar |
- | + | * Familiar with the [[https:// | |
- | Contact: | + | * Familiar with basic ROS communication |
+ | Contact: [[team: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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