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| team:andrei_haidu [2019/07/03 11:38] – [Supervised Theses] haidu | team:andrei_haidu [2022/05/03 09:09] (current) – [Andrei Haidu] haidu | ||
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| | {{: | | {{: | ||
| |::: ||Research Staff\\ \\ || | |::: ||Research Staff\\ \\ || | ||
| - | |:::|Room: |1.60| | + | |:::|Room: |2.81| |
| |:::|Tel: |--49 -421 218 64024| | |:::|Tel: |--49 -421 218 64024| | ||
| |:::|Fax: |--49 -421 218 64047| | |:::|Fax: |--49 -421 218 64047| | ||
| - | |:::|Mail: |< | + | |:::|Mail: |< |
| |:::| || | |:::| || | ||
| - | I have joined the Institute for Artificial Intelligence from Universität Bremen in January | + | I have joined the Institute for Artificial Intelligence from Universität Bremen in 2014, after pursuing my Master' |
| + | [ [[https:// | ||
| - | =====Research Topics===== | + | |
| + | ====== Research Topics | ||
| * Artificial Intelligence | * Artificial Intelligence | ||
| * Commonsense and Naïve Physics Knowledge | * Commonsense and Naïve Physics Knowledge | ||
| * Knowledge Representation | * Knowledge Representation | ||
| - | * Robotic | + | * Robotics |
| - | * Physics | + | * Learning from Demonstrations |
| - | =====Teaching===== | + | * Physics-based Interaction in VR |
| + | * Synthetic Data Generation | ||
| + | |||
| + | ====== Projects ====== | ||
| + | * [[https:// | ||
| + | * [[http:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[http:// | ||
| + | |||
| + | |||
| + | ====== Teaching | ||
| * AI and Games ([[https:// | * AI and Games ([[https:// | ||
| * Gazebo Robotic Simulation Environment ([[https:// | * Gazebo Robotic Simulation Environment ([[https:// | ||
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| * Unreal Robots ([[https:// | * Unreal Robots ([[https:// | ||
| * Unreal Robots ([[http:// | * Unreal Robots ([[http:// | ||
| + | * Game Engines in AI ([[https:// | ||
| - | ====Supervised Theses==== | + | ====== Supervised Theses ====== |
| + | * Robotic Prospection in Cloud-Based Digital Twin Simulation (MSC Thesis, Xiaojun Lan, 2021) | ||
| + | * Designing Human-controlled Robots in VR for Learning Everyday Manipulation Tasks (MSC Thesis, Zihe Xu, 2020) | ||
| * Translating Symbolic Environments to Game Engines (BA Thesis, Björn Veit, 2019) | * Translating Symbolic Environments to Game Engines (BA Thesis, Björn Veit, 2019) | ||
| + | * Learning RGB sensor models from virtual environments (BA Thesis, Jan Christian Mackenstein, | ||
| * Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018) | * Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018) | ||
| * Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018) | * Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018) | ||
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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