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team:andrei_haidu [2019/04/15 10:17]
haidu [Supervised Theses]
team:andrei_haidu [2020/05/06 09:11] (current)
haidu [Supervised Theses]
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   * Unreal Robots ([[https://​ai.uni-bremen.de/​teaching/​unrealrobots|WS2016/​SS2017 - B[82]]]) (Bachelor project)   * Unreal Robots ([[https://​ai.uni-bremen.de/​teaching/​unrealrobots|WS2016/​SS2017 - B[82]]]) (Bachelor project)
   * Unreal Robots ([[http://​ai.uni-bremen.de/​teaching/​pr-unreal-ws17|WS2017/​SS2018- M[51]]]) (Master project)   * Unreal Robots ([[http://​ai.uni-bremen.de/​teaching/​pr-unreal-ws17|WS2017/​SS2018- M[51]]]) (Master project)
 +  * Game Engines in AI ([[https://​ai.uni-bremen.de/​teaching/​pr-unreal-ws19|WS2019 - L]]) (Lecture Course)
  
 ====Supervised Theses==== ====Supervised Theses====
 +  *  Designing Human-controlled Robots in VR for Learning Everyday Manipulation Tasks (MSC Thesis, Zihe Xu, 2020)
 +  *  Translating Symbolic Environments to Game Engines (BA Thesis, Björn Veit, 2019)
 +  *  Learning RGB sensor models from virtual environments (BA Thesis, Jan Christian Mackenstein,​ 2019) 
 +  *  Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018)
 +  * Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018)
 +  * Pragmatically Realistic Physics Based Grasping in Virtual Environments (BA Thesis, Marcel Meier, 2018)
 +  * Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk, 2018)
 +  * Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (BA Thesis, Alexander Wolff, 2017)
   * Simplified Effects Simulations for Stacking Objects in Virtual Environments (BA Thesis, David Brinkmann, 2017)   * Simplified Effects Simulations for Stacking Objects in Virtual Environments (BA Thesis, David Brinkmann, 2017)
   *  Photorealistic Rendering of Indoor Environments for Robot Perception (BA Thesis, Michael Sauerwein, 2017)   *  Photorealistic Rendering of Indoor Environments for Robot Perception (BA Thesis, Michael Sauerwein, 2017)
-  * Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (BA Thesis, Alexander Wolff, 2017) + 
-  * Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk, 2018) + 
-  * Pragmatically Realistic Physics Based Grasping in Virtual Environments (BA Thesis, Marcel Meier, 2018) + 
-  * Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018) + 
-  ​* ​ Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018) + 
-  ​* ​ Translating Symbolic Environments to Game Engines (Ba Thesis, Björn Veit, 2019)+
 ====== Publications ====== ​ ====== Publications ====== ​