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team:andrei_haidu [2019/04/15 10:17] – [Supervised Theses] haiduteam:andrei_haidu [2022/04/08 12:52] – [Research Topics] haidu
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 |::: ||Research Staff\\ \\ || |::: ||Research Staff\\ \\ ||
-|:::|Room: |1.60|+|:::|Room: |2.81|
 |:::|Tel: |--49 -421 218 64024| |:::|Tel: |--49 -421 218 64024|
 |:::|Fax: |--49 -421 218 64047| |:::|Fax: |--49 -421 218 64047|
-|:::|Mail: |<cryptmail>haidu@cs.uni-bremen.de</cryptmail>|+|:::|Mail: |<cryptmail>haidu@uni-bremen.de</cryptmail>|
 |:::| || |:::| ||
  
-I have joined the Institute for Artificial Intelligence from Universität Bremen in January 2014, after pursuing my Master's degree in Informatics at Technische Universität München (TUM). Before joining the group (2011 - 2014) I was a student research assistant at the Intelligent Autonomous Systems Group from TUM and latter at the Institute for Artificial Intelligence from Universität Bremen.+I have joined the Institute for Artificial Intelligence from Universität Bremen in 2014, after pursuing my Master's degree in Informatics at Technische Universität München (TUM). Before joining the group I was a research assistant at the Intelligent Autonomous Systems Group from TUM and latter at the Institute for Artificial Intelligence from Universität Bremen (2011 - 2014).
  
  
 +[ [[https://github.com/andreihaidu/|github]] ] [ [[https://vimeo.com/andreihaidu|videos]] ] [ misc slides: [[https://docs.google.com/presentation/d/1vhbXBSP-KQ5eXMWJRUMDNCZqiC_8MaRMradybWDlkiQ/|IROS'21]], [[https://docs.google.com/presentation/d/1JymcSnuxVLv76M_orOR60wj4wqQNonCcUJyyPy7bqXk/|ICVS'21]] ]
  
  
  
-=====Research Topics=====+ 
 +====== Research Topics ======
   * Artificial Intelligence   * Artificial Intelligence
   * Commonsense and Naïve Physics Knowledge   * Commonsense and Naïve Physics Knowledge
   * Knowledge Representation   * Knowledge Representation
-  * Robotic Simulation +  * Robotics Simulation 
-  * Physics Based Virtual Reality +  * Learning from Demonstrations 
-=====Teaching=====+  * Physics-based Interaction in VR 
 +  * Synthetic Data Generation 
 + 
 +====== Projects ====== 
 +  * [[https://ease-crc.org|EASE]] DFG CRC 
 +  * [[http://www.refills-project.eu/|REFILLS]] EU project 
 +  * [[https://cordis.europa.eu/project/rcn/106964_en.html|SHERPA]] EU project 
 +  * [[https://cordis.europa.eu/project/rcn/102157_en.html|RoboHow]] EU project 
 +  * [[http://www.acat-project.eu|ACAT]] EU project 
 + 
 + 
 +====== Teaching ======
   * AI and Games ([[https://ai.uni-bremen.de/teaching/pr-ai-games-ws14|WS2014/15 - P[01]]]) (Project)   * AI and Games ([[https://ai.uni-bremen.de/teaching/pr-ai-games-ws14|WS2014/15 - P[01]]]) (Project)
   * Gazebo Robotic Simulation Environment ([[https://ai.uni-bremen.de/teaching/gazsimss2014|SS2014 - S[76]]]) (Seminar)   * Gazebo Robotic Simulation Environment ([[https://ai.uni-bremen.de/teaching/gazsimss2014|SS2014 - S[76]]]) (Seminar)
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   * Unreal Robots ([[https://ai.uni-bremen.de/teaching/unrealrobots|WS2016/SS2017 - B[82]]]) (Bachelor project)   * Unreal Robots ([[https://ai.uni-bremen.de/teaching/unrealrobots|WS2016/SS2017 - B[82]]]) (Bachelor project)
   * Unreal Robots ([[http://ai.uni-bremen.de/teaching/pr-unreal-ws17|WS2017/SS2018- M[51]]]) (Master project)   * Unreal Robots ([[http://ai.uni-bremen.de/teaching/pr-unreal-ws17|WS2017/SS2018- M[51]]]) (Master project)
 +  * Game Engines in AI ([[https://ai.uni-bremen.de/teaching/pr-unreal-ws19|WS2019 - L]]) (Lecture Course)
  
-====Supervised Theses====+====== Supervised Theses ====== 
 +  * Robotic Prospection in Cloud-Based Digital Twin Simulation (MSC Thesis, Xiaojun Lan, 2021) 
 +  *  Designing Human-controlled Robots in VR for Learning Everyday Manipulation Tasks (MSC Thesis, Zihe Xu, 2020) 
 +  *  Translating Symbolic Environments to Game Engines (BA Thesis, Björn Veit, 2019) 
 +  *  Learning RGB sensor models from virtual environments (BA Thesis, Jan Christian Mackenstein, 2019)  
 +  *  Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018) 
 +  * Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018) 
 +  * Pragmatically Realistic Physics Based Grasping in Virtual Environments (BA Thesis, Marcel Meier, 2018) 
 +  * Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk, 2018) 
 +  * Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (BA Thesis, Alexander Wolff, 2017)
   * Simplified Effects Simulations for Stacking Objects in Virtual Environments (BA Thesis, David Brinkmann, 2017)   * Simplified Effects Simulations for Stacking Objects in Virtual Environments (BA Thesis, David Brinkmann, 2017)
   *  Photorealistic Rendering of Indoor Environments for Robot Perception (BA Thesis, Michael Sauerwein, 2017)   *  Photorealistic Rendering of Indoor Environments for Robot Perception (BA Thesis, Michael Sauerwein, 2017)
-  * Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (BA Thesis, Alexander Wolff, 2017) + 
-  * Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk, 2018) + 
-  * Pragmatically Realistic Physics Based Grasping in Virtual Environments (BA Thesis, Marcel Meier, 2018) + 
-  * Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018) + 
-   Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018) + 
-   Translating Symbolic Environments to Game Engines (Ba Thesis, Björn Veit, 2019)+
 ====== Publications ======  ====== Publications ====== 
  




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