Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revisionBoth sides next revision
team:andrei_haidu [2019/04/15 10:17] – [Supervised Theses] haiduteam:andrei_haidu [2019/07/03 11:38] – [Supervised Theses] haidu
Line 30: Line 30:
  
 ====Supervised Theses==== ====Supervised Theses====
 +  *  Translating Symbolic Environments to Game Engines (Ba Thesis, Björn Veit, 2019)
 +  *  Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018)
 +  * Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018)
 +  * Pragmatically Realistic Physics Based Grasping in Virtual Environments (BA Thesis, Marcel Meier, 2018)
 +  * Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk, 2018)
 +  * Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (BA Thesis, Alexander Wolff, 2017)
   * Simplified Effects Simulations for Stacking Objects in Virtual Environments (BA Thesis, David Brinkmann, 2017)   * Simplified Effects Simulations for Stacking Objects in Virtual Environments (BA Thesis, David Brinkmann, 2017)
   *  Photorealistic Rendering of Indoor Environments for Robot Perception (BA Thesis, Michael Sauerwein, 2017)   *  Photorealistic Rendering of Indoor Environments for Robot Perception (BA Thesis, Michael Sauerwein, 2017)
-  * Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (BA Thesis, Alexander Wolff, 2017) + 
-  * Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk, 2018) + 
-  * Pragmatically Realistic Physics Based Grasping in Virtual Environments (BA Thesis, Marcel Meier, 2018) + 
-  * Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018) + 
-   Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018) + 
-   Translating Symbolic Environments to Game Engines (Ba Thesis, Björn Veit, 2019)+
 ====== Publications ======  ====== Publications ====== 
  




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

Discover our VRB for innovative and interactive research


Memberships and associations:


Social Media: