Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
team:andrei_haidu [2018/02/05 09:25] – [Supervised Theses] ahaidu | team:andrei_haidu [2021/12/04 15:52] – [Projects] haidu | ||
---|---|---|---|
Line 3: | Line 3: | ||
| {{: | | {{: | ||
|::: ||Research Staff\\ \\ || | |::: ||Research Staff\\ \\ || | ||
- | |:::|Room: |1.60| | + | |:::|Room: |2.81| |
|:::|Tel: |--49 -421 218 64024| | |:::|Tel: |--49 -421 218 64024| | ||
|:::|Fax: |--49 -421 218 64047| | |:::|Fax: |--49 -421 218 64047| | ||
- | |:::|Mail: |< | + | |:::|Mail: |< |
|:::| || | |:::| || | ||
Line 15: | Line 15: | ||
- | =====Research Topics===== | + | ====== Research Topics |
* Artificial Intelligence | * Artificial Intelligence | ||
- | * Commonsense and Naïve Physics Knowledge | + | * Commonsense and Naïve Physics Knowledge |
* Knowledge Representation | * Knowledge Representation | ||
- | * Robotic | + | * Robot Simulation |
- | * Physics | + | * Learning from Demonstrations |
+ | * Physics-based Interaction in Virtual Reality | ||
+ | =====Misc===== | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | =====Slides===== | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | ====== Projects ====== | ||
+ | * [[https:// | ||
+ | * [[http:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[http:// | ||
=====Teaching===== | =====Teaching===== | ||
* AI and Games ([[https:// | * AI and Games ([[https:// | ||
Line 28: | Line 41: | ||
* Unreal Robots ([[https:// | * Unreal Robots ([[https:// | ||
* Unreal Robots ([[http:// | * Unreal Robots ([[http:// | ||
+ | * Game Engines in AI ([[https:// | ||
====Supervised Theses==== | ====Supervised Theses==== | ||
- | * Simplified Effects Simulations for Stacking Objects | + | * Robotic Prospection |
- | * | + | * Designing Human-controlled Robots in VR for Learning Everyday Manipulation Tasks (MSC Thesis, Zihe Xu, 2020) |
- | * Crowdsourcing | + | * Translating Symbolic |
- | * Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk) | + | * |
+ | * Mecanum Wheeled | ||
+ | * Learning | ||
+ | * Pragmatically Realistic Physics Based Grasping in Virtual Environments (BA Thesis, Marcel Meier, 2018) | ||
+ | * Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk, 2018) | ||
+ | * Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (BA Thesis, Alexander Wolff, 2017) | ||
+ | * Simplified Effects Simulations for Stacking Objects in Virtual Environments (BA Thesis, David Brinkmann, 2017) | ||
+ | * Photorealistic Rendering of Indoor Environments for Robot Perception (BA Thesis, Michael Sauerwein, 2017) | ||
+ | |||
+ | |||
+ | |||
+ | |||
+ | |||
====== Publications ====== | ====== Publications ====== | ||
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: