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team:andrei_haidu [2018/01/15 14:18] – [Teaching] ahaiduteam:andrei_haidu [2021/12/07 08:49] – [Teaching] haidu
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 |::: ||Research Staff\\ \\ || |::: ||Research Staff\\ \\ ||
-|:::|Room: |1.60|+|:::|Room: |2.81|
 |:::|Tel: |--49 -421 218 64024| |:::|Tel: |--49 -421 218 64024|
 |:::|Fax: |--49 -421 218 64047| |:::|Fax: |--49 -421 218 64047|
-|:::|Mail: |<cryptmail>ahaidu@cs.uni-bremen.de</cryptmail>|+|:::|Mail: |<cryptmail>haidu@uni-bremen.de</cryptmail>|
 |:::| || |:::| ||
  
-In January 2014 I joined the Institute for Artificial Intelligence at the University of Bremen to pursue my PhD under the supervision of Prof. Michael Beetz. Before joining the group, from 2011I was working part-time as a research assistant at the Intelligent Autonomous Systems Group from TU München and later at the Institute for Artificial Intelligence from the University of Bremen. Between 2011-2013 I pursued my Master's degree in Informatics at TU München.+have joined the Institute for Artificial Intelligence from Universität Bremen in January 2014, after pursuing my Master's degree in Informatics at Technische Universität München (TUM). Before joining the group (2011 - 2014) I was a student research assistant at the Intelligent Autonomous Systems Group from TUM and latter at the Institute for Artificial Intelligence from Universität Bremen.
  
  
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-=====Research Topics=====+====== Research Topics ======
   * Artificial Intelligence   * Artificial Intelligence
-  * Commonsense and Naïve Physics Knowledge +  * Commonsense and Naïve Physics Knowledge Representation 
-  * Robotic Simulation +  * Knowledge Representation 
-  * Physics Based Virtual Reality +  * Robot Simulation 
-=====Teaching=====+  * Learning from Demonstrations 
 +  * Physics-based Interaction in Virtual Reality 
 + 
 +====== Projects ====== 
 +  * [[https://ease-crc.org|EASE]] DFG CRC 
 +  * [[http://www.refills-project.eu/|REFILLS]] EU project 
 +  * [[https://cordis.europa.eu/project/rcn/106964_en.html|SHERPA]] EU project 
 +  * [[https://cordis.europa.eu/project/rcn/102157_en.html|RoboHow]] EU project 
 +  * [[http://www.acat-project.eu|ACAT]] EU project 
 + 
 +====== Misc ====== 
 +  * [[https://github.com/andreihaidu/|github]] page 
 +  * [[https://vimeo.com/andreihaidu|videos]] page 
 +  * [[https://docs.google.com/presentation/d/1vhbXBSP-KQ5eXMWJRUMDNCZqiC_8MaRMradybWDlkiQ/|IROS21]] slides 
 +  * [[https://docs.google.com/presentation/d/1JymcSnuxVLv76M_orOR60wj4wqQNonCcUJyyPy7bqXk/|ICVS21]] slides 
 + 
 +===== Teaching =====
   * AI and Games ([[https://ai.uni-bremen.de/teaching/pr-ai-games-ws14|WS2014/15 - P[01]]]) (Project)   * AI and Games ([[https://ai.uni-bremen.de/teaching/pr-ai-games-ws14|WS2014/15 - P[01]]]) (Project)
   * Gazebo Robotic Simulation Environment ([[https://ai.uni-bremen.de/teaching/gazsimss2014|SS2014 - S[76]]]) (Seminar)   * Gazebo Robotic Simulation Environment ([[https://ai.uni-bremen.de/teaching/gazsimss2014|SS2014 - S[76]]]) (Seminar)
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   * Unreal Robots ([[https://ai.uni-bremen.de/teaching/unrealrobots|WS2016/SS2017 - B[82]]]) (Bachelor project)   * Unreal Robots ([[https://ai.uni-bremen.de/teaching/unrealrobots|WS2016/SS2017 - B[82]]]) (Bachelor project)
   * Unreal Robots ([[http://ai.uni-bremen.de/teaching/pr-unreal-ws17|WS2017/SS2018- M[51]]]) (Master project)   * Unreal Robots ([[http://ai.uni-bremen.de/teaching/pr-unreal-ws17|WS2017/SS2018- M[51]]]) (Master project)
 +  * Game Engines in AI ([[https://ai.uni-bremen.de/teaching/pr-unreal-ws19|WS2019 - L]]) (Lecture Course)
 +
 +====== Supervised Theses ======
 +  * Robotic Prospection in Cloud-Based Digital Twin Simulation (MSC Thesis, Xiaojun Lan, 2021)
 +  *  Designing Human-controlled Robots in VR for Learning Everyday Manipulation Tasks (MSC Thesis, Zihe Xu, 2020)
 +  *  Translating Symbolic Environments to Game Engines (BA Thesis, Björn Veit, 2019)
 +  *  Learning RGB sensor models from virtual environments (BA Thesis, Jan Christian Mackenstein, 2019) 
 +  *  Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018)
 +  * Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018)
 +  * Pragmatically Realistic Physics Based Grasping in Virtual Environments (BA Thesis, Marcel Meier, 2018)
 +  * Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk, 2018)
 +  * Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (BA Thesis, Alexander Wolff, 2017)
 +  * Simplified Effects Simulations for Stacking Objects in Virtual Environments (BA Thesis, David Brinkmann, 2017)
 +  *  Photorealistic Rendering of Indoor Environments for Robot Perception (BA Thesis, Michael Sauerwein, 2017)
 +
 +
 +
 +
 +
  
-====Supervised Theses==== 
-  * Simplified Effects Simulations for Stacking Objects in Virtual Environments (Bachelor's Thesis, David Brinkmann) 
-  *  Photorealistic Rendering of Indoor Environments for Robot Perception (Bachelor's Thesis, Michael Sauerwein) 
-  * Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (Bachelor's Thesis, Alexander Wolff) 
 ====== Publications ======  ====== Publications ====== 
  




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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