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team:andrei_haidu [2017/10/24 15:26] – [Teaching] ahaidu | team:andrei_haidu [2021/04/15 09:53] – [Projects] haidu | ||
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|:::|Tel: |--49 -421 218 64024| | |:::|Tel: |--49 -421 218 64024| | ||
|:::|Fax: |--49 -421 218 64047| | |:::|Fax: |--49 -421 218 64047| | ||
- | |:::|Mail: |< | + | |:::|Mail: |< |
|:::| || | |:::| || | ||
- | In January 2014 I joined the Institute for Artificial Intelligence | + | I have joined the Institute for Artificial Intelligence |
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- | ====== Research Topics | + | =====Research Topics===== |
* Artificial Intelligence | * Artificial Intelligence | ||
* Commonsense and Naïve Physics Knowledge | * Commonsense and Naïve Physics Knowledge | ||
+ | * Knowledge Representation | ||
* Robotic Simulation | * Robotic Simulation | ||
* Physics Based Virtual Reality | * Physics Based Virtual Reality | ||
- | ====== Teaching | + | |
- | * AI and Games ([[https:// | + | =====Teaching===== |
- | * Gazebo Robotic Simulation Environment ([[https:// | + | * AI and Games ([[https:// |
- | * AI and Games ([[https:// | + | * Gazebo Robotic Simulation Environment ([[https:// |
- | * Unreal Crash Course ([[https:// | + | * AI and Games ([[https:// |
- | * Unreal Robots ([[https:// | + | * Unreal Crash Course ([[https:// |
- | * Unreal Robots ([[http:// | + | * Unreal Robots ([[https:// |
+ | * Unreal Robots ([[http:// | ||
+ | * Game Engines in AI ([[https:// | ||
====Supervised Theses==== | ====Supervised Theses==== | ||
- | * {{: | + | * |
+ | * Translating Symbolic Environments to Game Engines (BA Thesis, Björn Veit, 2019) | ||
+ | * Learning RGB sensor models from virtual environments (BA Thesis, Jan Christian Mackenstein, | ||
+ | * Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018) | ||
+ | * Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018) | ||
+ | * Pragmatically Realistic Physics Based Grasping in Virtual Environments (BA Thesis, Marcel Meier, 2018) | ||
+ | * Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk, 2018) | ||
+ | * Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (BA Thesis, Alexander Wolff, 2017) | ||
+ | * Simplified Effects Simulations for Stacking Objects in Virtual Environments (BA Thesis, David Brinkmann, 2017) | ||
+ | * Photorealistic Rendering of Indoor Environments for Robot Perception (BA Thesis, Michael Sauerwein, 2017) | ||
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Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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