Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revisionNext revision | Previous revisionNext revisionBoth sides next revision | ||
team:andrei_haidu [2017/10/16 08:06] – [Teaching] ahaidu | team:andrei_haidu [2021/12/07 08:49] – [Teaching] haidu | ||
---|---|---|---|
Line 3: | Line 3: | ||
| {{: | | {{: | ||
|::: ||Research Staff\\ \\ || | |::: ||Research Staff\\ \\ || | ||
- | |:::|Room: |1.60| | + | |:::|Room: |2.81| |
|:::|Tel: |--49 -421 218 64024| | |:::|Tel: |--49 -421 218 64024| | ||
|:::|Fax: |--49 -421 218 64047| | |:::|Fax: |--49 -421 218 64047| | ||
- | |:::|Mail: |< | + | |:::|Mail: |< |
|:::| || | |:::| || | ||
- | In January 2014 I joined the Institute for Artificial Intelligence | + | I have joined the Institute for Artificial Intelligence |
Line 17: | Line 17: | ||
====== Research Topics ====== | ====== Research Topics ====== | ||
* Artificial Intelligence | * Artificial Intelligence | ||
- | * Commonsense and Naïve Physics Knowledge | + | * Commonsense and Naïve Physics Knowledge |
- | * Robotic | + | * Knowledge Representation |
- | * Physics | + | * Robot Simulation |
+ | * Learning from Demonstrations | ||
+ | * Physics-based Interaction in Virtual Reality | ||
+ | |||
+ | ====== Projects ====== | ||
+ | * [[https:// | ||
+ | * [[http:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[http:// | ||
+ | |||
+ | ====== Misc ====== | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
====== Teaching ====== | ====== Teaching ====== | ||
- | * AI and Games ([[https:// | + | * AI and Games ([[https:// |
- | * Gazebo Robotic Simulation Environment ([[https:// | + | * Gazebo Robotic Simulation Environment ([[https:// |
- | * AI and Games ([[https:// | + | * AI and Games ([[https:// |
- | * Unreal Crash Course ([[https:// | + | * Unreal Crash Course ([[https:// |
- | * Unreal Robots ([[https:// | + | * Unreal Robots ([[https:// |
- | * Unreal Robots ([[http:// | + | * Unreal Robots ([[http:// |
+ | * Game Engines in AI ([[https:// | ||
+ | |||
+ | ====== Supervised Theses ====== | ||
+ | * Robotic Prospection in Cloud-Based Digital Twin Simulation (MSC Thesis, Xiaojun Lan, 2021) | ||
+ | * Designing Human-controlled Robots in VR for Learning Everyday Manipulation Tasks (MSC Thesis, Zihe Xu, 2020) | ||
+ | * Translating Symbolic Environments to Game Engines (BA Thesis, Björn Veit, 2019) | ||
+ | * Learning RGB sensor models from virtual environments (BA Thesis, Jan Christian Mackenstein, | ||
+ | * Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018) | ||
+ | * Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018) | ||
+ | * Pragmatically Realistic Physics Based Grasping in Virtual Environments (BA Thesis, Marcel Meier, 2018) | ||
+ | * Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk, 2018) | ||
+ | * Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (BA Thesis, Alexander Wolff, 2017) | ||
+ | * Simplified Effects Simulations for Stacking Objects in Virtual Environments (BA Thesis, David Brinkmann, 2017) | ||
+ | * Photorealistic Rendering of Indoor Environments for Robot Perception (BA Thesis, Michael Sauerwein, 2017) | ||
+ | |||
+ | |||
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: