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team:andrei_haidu [2016/09/06 11:56] – [Teaching] ahaiduteam:andrei_haidu [2022/05/03 09:09] (current) – [Andrei Haidu] haidu
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 |::: ||Research Staff\\ \\ || |::: ||Research Staff\\ \\ ||
-|:::|Room: |1.60|+|:::|Room: |2.81|
 |:::|Tel: |--49 -421 218 64024| |:::|Tel: |--49 -421 218 64024|
 |:::|Fax: |--49 -421 218 64047| |:::|Fax: |--49 -421 218 64047|
-|:::|Mail: |<cryptmail>ahaidu@cs.uni-bremen.de</cryptmail>|+|:::|Mail: |<cryptmail>haidu@uni-bremen.de</cryptmail>|
 |:::| || |:::| ||
  
-I joined the Institute for Artificial Intelligence at the University of Bremen in January 2014 to pursue my PhD under the supervision of Michael Beetz. +have joined the Institute for Artificial Intelligence from Universität Bremen in 2014, after pursuing my Master's degree in Informatics at Technische Universität München (TUM)Before joining the group I was a research assistant at the Intelligent Autonomous Systems Group from TUM and latter at the Institute for Artificial Intelligence from Universität Bremen (2011 - 2014). 
-From 2011 until I started my PhD I was a research assistant at the  + 
-Intelligent Autonomous Systems Group from TU Munich, focusing on robotic simulation.  + 
-I did my master studies in Informatics at TU München from 2011 until 2013  +[ [[https://github.com/andreihaidu/|github]] ] [ [[https://vimeo.com/andreihaidu|videos]] ] [ misc slides: [[https://docs.google.com/presentation/d/1rPXM6p3L6DpB-0GIC2wqiTSFKLZw0LadTJHZGeOdkaw/|AMEvA]], [[https://docs.google.com/presentation/d/1vhbXBSP-KQ5eXMWJRUMDNCZqiC_8MaRMradybWDlkiQ/|IROS'21]], [[https://docs.google.com/presentation/d/1JymcSnuxVLv76M_orOR60wj4wqQNonCcUJyyPy7bqXk/|ICVS'21]] ] 
-and my bachelor in Automation at the Technical University of Cluj Napoca from + 
-2007 until 2011.+ 
  
 ====== Research Topics ====== ====== Research Topics ======
   * Artificial Intelligence   * Artificial Intelligence
   * Commonsense and Naïve Physics Knowledge   * Commonsense and Naïve Physics Knowledge
-  * Robotic Simulation +  * Knowledge Representation 
-  * Virtual Reality+  * Robotics Simulation 
 +  * Learning from Demonstrations 
 +  * Physics-based Interaction in VR 
 +  * Synthetic Data Generation 
 + 
 +====== Projects ====== 
 +  * [[https://ease-crc.org|EASE]] DFG CRC 
 +  * [[http://www.refills-project.eu/|REFILLS]] EU project 
 +  * [[https://cordis.europa.eu/project/rcn/106964_en.html|SHERPA]] EU project 
 +  * [[https://cordis.europa.eu/project/rcn/102157_en.html|RoboHow]] EU project 
 +  * [[http://www.acat-project.eu|ACAT]] EU project 
 + 
 ====== Teaching ====== ====== Teaching ======
-  * AI and Games ([[https://ai.uni-bremen.de/teaching/pr-ai-games-ws14|WS2014/15]]) (Project) +  * AI and Games ([[https://ai.uni-bremen.de/teaching/pr-ai-games-ws14|WS2014/15 - P[01]]]) (Project) 
-  * Gazebo Robotic Simulation Environment ([[https://ai.uni-bremen.de/teaching/gazsimss2014|SS2014]]) (Seminar) +  * Gazebo Robotic Simulation Environment ([[https://ai.uni-bremen.de/teaching/gazsimss2014|SS2014 - S[76]]]) (Seminar) 
-  * AI and Games ([[https://ai.uni-bremen.de/teaching/aigamesss2014|SS2014]]) (Lecture Course) +  * AI and Games ([[https://ai.uni-bremen.de/teaching/aigamesss2014|SS2014 - S[57]]]) (Lecture Course) 
-  * Unreal Crash Course ([[https://ai.uni-bremen.de/teaching/se-ucc-ss16|SS2016]]) (Seminar)+  * Unreal Crash Course ([[https://ai.uni-bremen.de/teaching/se-ucc-ss16|SS2016 - S[96]]]) (Seminar) 
 +  * Unreal Robots ([[https://ai.uni-bremen.de/teaching/unrealrobots|WS2016/SS2017 - B[82]]]) (Bachelor project) 
 +  * Unreal Robots ([[http://ai.uni-bremen.de/teaching/pr-unreal-ws17|WS2017/SS2018- M[51]]]) (Master project) 
 +  * Game Engines in AI ([[https://ai.uni-bremen.de/teaching/pr-unreal-ws19|WS2019 - L]]) (Lecture Course) 
 + 
 +====== Supervised Theses ====== 
 +  * Robotic Prospection in Cloud-Based Digital Twin Simulation (MSC Thesis, Xiaojun Lan, 2021) 
 +  *  Designing Human-controlled Robots in VR for Learning Everyday Manipulation Tasks (MSC Thesis, Zihe Xu, 2020) 
 +  *  Translating Symbolic Environments to Game Engines (BA Thesis, Björn Veit, 2019) 
 +  *  Learning RGB sensor models from virtual environments (BA Thesis, Jan Christian Mackenstein, 2019)  
 +  *  Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018) 
 +  * Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018) 
 +  * Pragmatically Realistic Physics Based Grasping in Virtual Environments (BA Thesis, Marcel Meier, 2018) 
 +  * Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk, 2018) 
 +  * Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (BA Thesis, Alexander Wolff, 2017) 
 +  * Simplified Effects Simulations for Stacking Objects in Virtual Environments (BA Thesis, David Brinkmann, 2017) 
 +  *  Photorealistic Rendering of Indoor Environments for Robot Perception (BA Thesis, Michael Sauerwein, 2017) 
 + 
  
  




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

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Andrea Cowley
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