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team:andrei_haidu [2016/07/20 16:30] – [Research Topics] ahaiduteam:andrei_haidu [2017/10/24 15:26] – [Teaching] ahaidu
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-I joined the Institute for Artificial Intelligence at the University of Bremen in January 2014 to pursue my PhD under the supervision of Michael Beetz. +In January 2014 I joined the Institute for Artificial Intelligence at the University of Bremen to pursue my PhD under the supervision of Prof. Michael Beetz. Before joining the group, from 2011I was working part-time as a research assistant at the Intelligent Autonomous Systems Group from TU München and later at the Institute for Artificial Intelligence from the University of BremenBetween 2011-2013 pursued my Master's degree in Informatics at TU München
-From 2011 until I started my PhD I was a research assistant at the  + 
-Intelligent Autonomous Systems Group from TU Munich, focusing on robotic simulation + 
-did my master studies in Informatics at TU München from 2011 until 2013  + 
-and my bachelor in Automation at the Technical University of Cluj Napoca from +
-2007 until 2011.+
  
 ====== Research Topics ====== ====== Research Topics ======
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   * Commonsense and Naïve Physics Knowledge   * Commonsense and Naïve Physics Knowledge
   * Robotic Simulation   * Robotic Simulation
-  * Virtual Reality+  * Physics Based Virtual Reality
 ====== Teaching ====== ====== Teaching ======
   * AI and Games ([[https://ai.uni-bremen.de/teaching/pr-ai-games-ws14|WS2014/15]]) (Project)   * AI and Games ([[https://ai.uni-bremen.de/teaching/pr-ai-games-ws14|WS2014/15]]) (Project)
   * Gazebo Robotic Simulation Environment ([[https://ai.uni-bremen.de/teaching/gazsimss2014|SS2014]]) (Seminar)   * Gazebo Robotic Simulation Environment ([[https://ai.uni-bremen.de/teaching/gazsimss2014|SS2014]]) (Seminar)
   * AI and Games ([[https://ai.uni-bremen.de/teaching/aigamesss2014|SS2014]]) (Lecture Course)   * AI and Games ([[https://ai.uni-bremen.de/teaching/aigamesss2014|SS2014]]) (Lecture Course)
 +  * Unreal Crash Course ([[https://ai.uni-bremen.de/teaching/se-ucc-ss16|SS2016]]) (Seminar)
 +  * Unreal Robots ([[https://ai.uni-bremen.de/teaching/unrealrobots|WS2016/SS2017]]) (Bachelor project)
 +  * Unreal Robots ([[http://ai.uni-bremen.de/teaching/pr-unreal-ws17|WS2017/SS2018]]) (Master project)
  
 +====Supervised Theses==== 
 +  * {{:paper:david_brinkmann_bsc.pdf|Simplified Effects Simulations for Stacking Objects in Virtual Environments}} (Bachelor's Thesis, David Brinkmann)
  
  




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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