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team:andrei_haidu [2014/10/05 11:40] – [Andrei Haidu] ahaidu | team:andrei_haidu [2022/02/17 10:38] – [Andrei Haidu] haidu | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
=====Andrei Haidu====== | =====Andrei Haidu====== | ||
- | | {{: | + | | {{: |
|::: ||Research Staff\\ \\ || | |::: ||Research Staff\\ \\ || | ||
- | |:::|Room: |1.60| | + | |:::|Room: |2.81| |
|:::|Tel: |--49 -421 218 64024| | |:::|Tel: |--49 -421 218 64024| | ||
|:::|Fax: |--49 -421 218 64047| | |:::|Fax: |--49 -421 218 64047| | ||
- | |:::|Mail: |< | + | |:::|Mail: |< |
|:::| || | |:::| || | ||
- | I joined the Institute for Artificial Intelligence | + | I have joined the Institute for Artificial Intelligence |
- | From 2011 until I started my PhD I was a research assistant at the | + | |
- | Intelligent Autonomous Systems Group from TU Munich, focusing on robotic simulation. | + | |
- | I did my master studies in Informatics at TU München from 2011 until 2013 | + | |
- | and my bachelor in Automation | + | |
- | 2007 until 2011. | + | |
- | ====== About ====== | ||
- | ====== Publications ====== | + | [ [[https:// |
+ | |||
+ | |||
+ | |||
+ | |||
+ | ====== Research Topics ====== | ||
+ | * Artificial Intelligence | ||
+ | * Commonsense and Naïve Physics Knowledge Representation | ||
+ | * Knowledge Representation | ||
+ | * Robot Simulation | ||
+ | * Learning from Demonstrations | ||
+ | * Physics-based Interaction in Virtual Reality | ||
+ | |||
+ | ====== Projects ====== | ||
+ | * [[https:// | ||
+ | * [[http:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[http:// | ||
+ | |||
+ | |||
+ | ====== Teaching ====== | ||
+ | * AI and Games ([[https:// | ||
+ | * Gazebo Robotic Simulation Environment ([[https:// | ||
+ | * AI and Games ([[https:// | ||
+ | * Unreal Crash Course ([[https:// | ||
+ | * Unreal Robots ([[https:// | ||
+ | * Unreal Robots ([[http:// | ||
+ | * Game Engines in AI ([[https:// | ||
+ | |||
+ | ====== Supervised Theses ====== | ||
+ | * Robotic Prospection in Cloud-Based Digital Twin Simulation (MSC Thesis, Xiaojun Lan, 2021) | ||
+ | * Designing Human-controlled Robots in VR for Learning Everyday Manipulation Tasks (MSC Thesis, Zihe Xu, 2020) | ||
+ | * Translating Symbolic Environments to Game Engines (BA Thesis, Björn Veit, 2019) | ||
+ | * Learning RGB sensor models from virtual environments (BA Thesis, Jan Christian Mackenstein, | ||
+ | * Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018) | ||
+ | * Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018) | ||
+ | * Pragmatically Realistic Physics Based Grasping in Virtual Environments (BA Thesis, Marcel Meier, 2018) | ||
+ | * Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk, 2018) | ||
+ | * Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (BA Thesis, Alexander Wolff, 2017) | ||
+ | * Simplified Effects Simulations for Stacking Objects in Virtual Environments (BA Thesis, David Brinkmann, 2017) | ||
+ | * Photorealistic Rendering of Indoor Environments for Robot Perception (BA Thesis, Michael Sauerwein, 2017) | ||
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+ | |||
+ | ====== Publications ====== | ||
< | < | ||
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< | < | ||
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Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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