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team:andrei_haidu [2014/10/05 11:40] – [Andrei Haidu] ahaiduteam:andrei_haidu [2019/04/15 10:17] – [Supervised Theses] haidu
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 =====Andrei Haidu====== =====Andrei Haidu======
-| {{:wiki:ahaidu.jpg}} ||||+| {{:wiki:ahaidu.jpg?0x180}} ||||
 |::: ||Research Staff\\ \\ || |::: ||Research Staff\\ \\ ||
 |:::|Room: |1.60| |:::|Room: |1.60|
 |:::|Tel: |--49 -421 218 64024| |:::|Tel: |--49 -421 218 64024|
 |:::|Fax: |--49 -421 218 64047| |:::|Fax: |--49 -421 218 64047|
-|:::|Mail: |<cryptmail>ahaidu@cs.uni-bremen.de</cryptmail>|+|:::|Mail: |<cryptmail>haidu@cs.uni-bremen.de</cryptmail>|
 |:::| || |:::| ||
  
-I joined the Institute for Artificial Intelligence at the University of Bremen in January 2014 to pursue my PhD under the supervision of Michael Beetz. +have joined the Institute for Artificial Intelligence from Universität Bremen in January 2014, after pursuing my Master's degree in Informatics at Technische Universität München (TUM)Before joining the group (2011 - 2014) I was a student research assistant at the Intelligent Autonomous Systems Group from TUM and latter at the Institute for Artificial Intelligence from Universität Bremen.
-From 2011 until I started my PhD I was a research assistant at the  +
-Intelligent Autonomous Systems Group from TU Munich, focusing on robotic simulation.  +
-I did my master studies in Informatics at TU München from 2011 until 2013  +
-and my bachelor in Automation at the Technical University of Cluj Napoca from +
-2007 until 2011.+
  
-====== About ====== 
  
-====== Publications ======+ 
 + 
 + 
 +=====Research Topics===== 
 +  * Artificial Intelligence 
 +  * Commonsense and Naïve Physics Knowledge 
 +  * Knowledge Representation 
 +  * Robotic Simulation 
 +  * Physics Based Virtual Reality 
 +=====Teaching===== 
 +  * AI and Games ([[https://ai.uni-bremen.de/teaching/pr-ai-games-ws14|WS2014/15 - P[01]]]) (Project) 
 +  * Gazebo Robotic Simulation Environment ([[https://ai.uni-bremen.de/teaching/gazsimss2014|SS2014 - S[76]]]) (Seminar) 
 +  * AI and Games ([[https://ai.uni-bremen.de/teaching/aigamesss2014|SS2014 - S[57]]]) (Lecture Course) 
 +  * Unreal Crash Course ([[https://ai.uni-bremen.de/teaching/se-ucc-ss16|SS2016 - S[96]]]) (Seminar) 
 +  * Unreal Robots ([[https://ai.uni-bremen.de/teaching/unrealrobots|WS2016/SS2017 - B[82]]]) (Bachelor project) 
 +  * Unreal Robots ([[http://ai.uni-bremen.de/teaching/pr-unreal-ws17|WS2017/SS2018- M[51]]]) (Master project) 
 + 
 +====Supervised Theses==== 
 +  * Simplified Effects Simulations for Stacking Objects in Virtual Environments (BA Thesis, David Brinkmann, 2017) 
 +  *  Photorealistic Rendering of Indoor Environments for Robot Perception (BA Thesis, Michael Sauerwein, 2017) 
 +  * Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (BA Thesis, Alexander Wolff, 2017) 
 +  * Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk, 2018) 
 +  * Pragmatically Realistic Physics Based Grasping in Virtual Environments (BA Thesis, Marcel Meier, 2018) 
 +  * Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018) 
 +  *  Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018) 
 +  *  Translating Symbolic Environments to Game Engines (Ba Thesis, Björn Veit, 2019) 
 +====== Publications ====== 
  
 <bibtex> <bibtex>
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Prof. Dr. hc. Michael Beetz PhD
Head of Institute

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Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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