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team:andrei_haidu [2014/10/05 11:40] – [Andrei Haidu] ahaiduteam:andrei_haidu [2018/01/15 14:16] – [Supervised Theses] ahaidu
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 =====Andrei Haidu====== =====Andrei Haidu======
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-I joined the Institute for Artificial Intelligence at the University of Bremen in January 2014 to pursue my PhD under the supervision of Michael Beetz. +In January 2014 I joined the Institute for Artificial Intelligence at the University of Bremen to pursue my PhD under the supervision of Prof. Michael Beetz. Before joining the group, from 2011I was working part-time as a research assistant at the Intelligent Autonomous Systems Group from TU München and later at the Institute for Artificial Intelligence from the University of BremenBetween 2011-2013 pursued my Master's degree in Informatics at TU München.
-From 2011 until I started my PhD I was a research assistant at the  +
-Intelligent Autonomous Systems Group from TU Munich, focusing on robotic simulation +
-did my master studies in Informatics at TU München from 2011 until 2013  +
-and my bachelor in Automation at the Technical University of Cluj Napoca from +
-2007 until 2011.+
  
-====== About ====== 
  
-====== Publications ======+ 
 + 
 + 
 +=====Research Topics===== 
 +  * Artificial Intelligence 
 +  * Commonsense and Naïve Physics Knowledge 
 +  * Robotic Simulation 
 +  * Physics Based Virtual Reality 
 +=====Teaching===== 
 +  * AI and Games ([[https://ai.uni-bremen.de/teaching/pr-ai-games-ws14|WS2014/15 - P01]]) (Project) 
 +  * Gazebo Robotic Simulation Environment ([[https://ai.uni-bremen.de/teaching/gazsimss2014|SS2014 - S76]]) (Seminar) 
 +  * AI and Games ([[https://ai.uni-bremen.de/teaching/aigamesss2014|SS2014 - S579]]) (Lecture Course) 
 +  * Unreal Crash Course ([[https://ai.uni-bremen.de/teaching/se-ucc-ss16|SS2016 - S682]]) (Seminar) 
 +  * Unreal Robots ([[https://ai.uni-bremen.de/teaching/unrealrobots|WS2016/SS2017 - S51]]) (Bachelor project) 
 +  * Unreal Robots ([[http://ai.uni-bremen.de/teaching/pr-unreal-ws17|WS2017/SS2018]]) (Master project) 
 + 
 +====Supervised Theses==== 
 +  * Simplified Effects Simulations for Stacking Objects in Virtual Environments (Bachelor's Thesis, David Brinkmann) 
 +  *  Photorealistic Rendering of Indoor Environments for Robot Perception (Bachelor's Thesis, Michael Sauerwein) 
 +  * Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (Bachelor's Thesis, Alexander Wolff) 
 +====== Publications ====== 
  
 <bibtex> <bibtex>
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Prof. Dr. hc. Michael Beetz PhD
Head of Institute

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Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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