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team:andrei_haidu [2014/02/18 20:59] – [Andrei Haidu] tenorthteam:andrei_haidu [2018/01/15 14:25] – [Research Topics] ahaidu
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 =====Andrei Haidu====== =====Andrei Haidu======
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-====== About ======+I have joined the Institute for Artificial Intelligence from Universität Bremen in January 2014, after pursuing my Master's degree in Informatics at Technische Universität München (TUM). Before joining the group (2011 - 2014) I was a student research assistant at the Intelligent Autonomous Systems Group from TUM and latter at the Institute for Artificial Intelligence from Universität Bremen.
  
-====== Publications ======+ 
 + 
 + 
 + 
 +=====Research Topics===== 
 +  * Artificial Intelligence 
 +  * Commonsense and Naïve Physics Knowledge 
 +  * Knowledge Representation 
 +  * Robotic Simulation 
 +  * Physics Based Virtual Reality 
 +=====Teaching===== 
 +  * AI and Games ([[https://ai.uni-bremen.de/teaching/pr-ai-games-ws14|WS2014/15 - P[01]]]) (Project) 
 +  * Gazebo Robotic Simulation Environment ([[https://ai.uni-bremen.de/teaching/gazsimss2014|SS2014 - S[76]]]) (Seminar) 
 +  * AI and Games ([[https://ai.uni-bremen.de/teaching/aigamesss2014|SS2014 - S[57]]]) (Lecture Course) 
 +  * Unreal Crash Course ([[https://ai.uni-bremen.de/teaching/se-ucc-ss16|SS2016 - S[96]]]) (Seminar) 
 +  * Unreal Robots ([[https://ai.uni-bremen.de/teaching/unrealrobots|WS2016/SS2017 - B[82]]]) (Bachelor project) 
 +  * Unreal Robots ([[http://ai.uni-bremen.de/teaching/pr-unreal-ws17|WS2017/SS2018- M[51]]]) (Master project) 
 + 
 +====Supervised Theses==== 
 +  * Simplified Effects Simulations for Stacking Objects in Virtual Environments (Bachelor's Thesis, David Brinkmann) 
 +  *  Photorealistic Rendering of Indoor Environments for Robot Perception (Bachelor's Thesis, Michael Sauerwein) 
 +  * Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (Bachelor's Thesis, Alexander Wolff) 
 +====== Publications ====== 
  
 <bibtex> <bibtex>
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