Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
team:andrei_haidu [2014/02/18 20:59] – [Andrei Haidu] tenorthteam:andrei_haidu [2017/10/24 15:26] – [Teaching] ahaidu
Line 1: Line 1:
 ~~NOTOC~~ ~~NOTOC~~
 =====Andrei Haidu====== =====Andrei Haidu======
-| {{:wiki:ahaidu.jpg}} ||||+| {{:wiki:ahaidu.jpg?0x180}} ||||
 |::: ||Research Staff\\ \\ || |::: ||Research Staff\\ \\ ||
 |:::|Room: |1.60| |:::|Room: |1.60|
Line 9: Line 9:
 |:::| || |:::| ||
  
-====== About ======+In January 2014 I joined the Institute for Artificial Intelligence at the University of Bremen to pursue my PhD under the supervision of Prof. Michael Beetz. Before joining the group, from 2011, I was working part-time as a research assistant at the Intelligent Autonomous Systems Group from TU München and later at the Institute for Artificial Intelligence from the University of Bremen. Between 2011-2013 I pursued my Master's degree in Informatics at TU München.
  
-====== Publications ======+ 
 + 
 + 
 + 
 +====== Research Topics ====== 
 +  * Artificial Intelligence 
 +  * Commonsense and Naïve Physics Knowledge 
 +  * Robotic Simulation 
 +  * Physics Based Virtual Reality 
 +====== Teaching ====== 
 +  * AI and Games ([[https://ai.uni-bremen.de/teaching/pr-ai-games-ws14|WS2014/15]]) (Project) 
 +  * Gazebo Robotic Simulation Environment ([[https://ai.uni-bremen.de/teaching/gazsimss2014|SS2014]]) (Seminar) 
 +  * AI and Games ([[https://ai.uni-bremen.de/teaching/aigamesss2014|SS2014]]) (Lecture Course) 
 +  * Unreal Crash Course ([[https://ai.uni-bremen.de/teaching/se-ucc-ss16|SS2016]]) (Seminar) 
 +  * Unreal Robots ([[https://ai.uni-bremen.de/teaching/unrealrobots|WS2016/SS2017]]) (Bachelor project) 
 +  * Unreal Robots ([[http://ai.uni-bremen.de/teaching/pr-unreal-ws17|WS2017/SS2018]]) (Master project) 
 + 
 +====Supervised Theses==== 
 +  * {{:paper:david_brinkmann_bsc.pdf|Simplified Effects Simulations for Stacking Objects in Virtual Environments}} (Bachelor's Thesis, David Brinkmann) 
 + 
 + 
 +====== Publications ====== 
  
 <bibtex> <bibtex>
Line 17: Line 38:
 <author>haidu</author> <author>haidu</author>
 </bibtex> </bibtex>
- 




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

Discover our VRB for innovative and interactive research


Memberships and associations:


Social Media: