Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
team:andrei_haidu [2014/02/14 08:50] – [Publications] ahaiduteam:andrei_haidu [2019/04/15 10:17] – [Supervised Theses] haidu
Line 1: Line 1:
 ~~NOTOC~~ ~~NOTOC~~
 =====Andrei Haidu====== =====Andrei Haidu======
-{{:wiki:ahaidu.jpg}} ||||+{{:wiki:ahaidu.jpg?0x180}} ||||
 |::: ||Research Staff\\ \\ || |::: ||Research Staff\\ \\ ||
 |:::|Room: |1.60| |:::|Room: |1.60|
 |:::|Tel: |--49 -421 218 64024| |:::|Tel: |--49 -421 218 64024|
 |:::|Fax: |--49 -421 218 64047| |:::|Fax: |--49 -421 218 64047|
-|:::|Mail: |<cryptmail>ahaidu@cs.uni-bremen.de</cryptmail>|+|:::|Mail: |<cryptmail>haidu@cs.uni-bremen.de</cryptmail>|
 |:::| || |:::| ||
  
-====== About ======+I have joined the Institute for Artificial Intelligence from Universität Bremen in January 2014, after pursuing my Master's degree in Informatics at Technische Universität München (TUM). Before joining the group (2011 - 2014) I was a student research assistant at the Intelligent Autonomous Systems Group from TUM and latter at the Institute for Artificial Intelligence from Universität Bremen.
  
-====== Publications ======+ 
 + 
 + 
 + 
 +=====Research Topics===== 
 +  * Artificial Intelligence 
 +  * Commonsense and Naïve Physics Knowledge 
 +  * Knowledge Representation 
 +  * Robotic Simulation 
 +  * Physics Based Virtual Reality 
 +=====Teaching===== 
 +  * AI and Games ([[https://ai.uni-bremen.de/teaching/pr-ai-games-ws14|WS2014/15 - P[01]]]) (Project) 
 +  * Gazebo Robotic Simulation Environment ([[https://ai.uni-bremen.de/teaching/gazsimss2014|SS2014 - S[76]]]) (Seminar) 
 +  * AI and Games ([[https://ai.uni-bremen.de/teaching/aigamesss2014|SS2014 - S[57]]]) (Lecture Course) 
 +  * Unreal Crash Course ([[https://ai.uni-bremen.de/teaching/se-ucc-ss16|SS2016 - S[96]]]) (Seminar) 
 +  * Unreal Robots ([[https://ai.uni-bremen.de/teaching/unrealrobots|WS2016/SS2017 - B[82]]]) (Bachelor project) 
 +  * Unreal Robots ([[http://ai.uni-bremen.de/teaching/pr-unreal-ws17|WS2017/SS2018- M[51]]]) (Master project) 
 + 
 +====Supervised Theses==== 
 +  * Simplified Effects Simulations for Stacking Objects in Virtual Environments (BA Thesis, David Brinkmann, 2017) 
 +  *  Photorealistic Rendering of Indoor Environments for Robot Perception (BA Thesis, Michael Sauerwein, 2017) 
 +  * Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (BA Thesis, Alexander Wolff, 2017) 
 +  * Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk, 2018) 
 +  * Pragmatically Realistic Physics Based Grasping in Virtual Environments (BA Thesis, Marcel Meier, 2018) 
 +  * Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018) 
 +  *  Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018) 
 +  *  Translating Symbolic Environments to Game Engines (Ba Thesis, Björn Veit, 2019) 
 +====== Publications ====== 
  
 <bibtex> <bibtex>
Line 17: Line 44:
 <author>haidu</author> <author>haidu</author>
 </bibtex> </bibtex>
- 




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

Discover our VRB for innovative and interactive research


Memberships and associations:


Social Media: