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=====Andrei Haidu====== | =====Andrei Haidu====== | ||
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- | ====== About ====== | + | I have joined the Institute for Artificial Intelligence from Universität Bremen in January 2014, after pursuing my Master' |
- | ====== Publications ====== | + | |
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+ | =====Research Topics===== | ||
+ | * Artificial Intelligence | ||
+ | * Commonsense and Naïve Physics Knowledge | ||
+ | * Knowledge Representation | ||
+ | * Robotic Simulation | ||
+ | * Physics Based Virtual Reality | ||
+ | =====Teaching===== | ||
+ | * AI and Games ([[https:// | ||
+ | * Gazebo Robotic Simulation Environment ([[https:// | ||
+ | * AI and Games ([[https:// | ||
+ | * Unreal Crash Course ([[https:// | ||
+ | * Unreal Robots ([[https:// | ||
+ | * Unreal Robots ([[http:// | ||
+ | |||
+ | ====Supervised Theses==== | ||
+ | * Simplified Effects Simulations for Stacking Objects in Virtual Environments (BA Thesis, David Brinkmann, 2017) | ||
+ | * Photorealistic Rendering of Indoor Environments for Robot Perception (BA Thesis, Michael Sauerwein, 2017) | ||
+ | * Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (BA Thesis, Alexander Wolff, 2017) | ||
+ | * Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk, 2018) | ||
+ | * Pragmatically Realistic Physics Based Grasping in Virtual Environments (BA Thesis, Marcel Meier, 2018) | ||
+ | * Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018) | ||
+ | * Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018) | ||
+ | ====== Publications ====== | ||
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Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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