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team:andrei_haidu [2014/01/20 08:51] – created pmaniateam:andrei_haidu [2021/12/04 15:53] – [Slides] haidu
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 ~~NOTOC~~ ~~NOTOC~~
 =====Andrei Haidu====== =====Andrei Haidu======
-{{:wiki:ahaidu.jpg}} ||||+{{:wiki:ahaidu.jpg?0x180}} ||||
 |::: ||Research Staff\\ \\ || |::: ||Research Staff\\ \\ ||
-|:::|Room: |1.60+|:::|Room: |2.81
-|:::|Tel: |--49 -421 218 64027|+|:::|Tel: |--49 -421 218 64024|
 |:::|Fax: |--49 -421 218 64047| |:::|Fax: |--49 -421 218 64047|
-|:::|Mail: |<cryptmail>ahaidu@cs.uni-bremen.de</cryptmail>|+|:::|Mail: |<cryptmail>haidu@uni-bremen.de</cryptmail>|
 |:::| || |:::| ||
  
-====== About ======+I have joined the Institute for Artificial Intelligence from Universität Bremen in January 2014, after pursuing my Master's degree in Informatics at Technische Universität München (TUM). Before joining the group (2011 - 2014) I was a student research assistant at the Intelligent Autonomous Systems Group from TUM and latter at the Institute for Artificial Intelligence from Universität Bremen.
  
-====== Publications ======+ 
 + 
 + 
 + 
 +====== Research Topics ====== 
 +  * Artificial Intelligence 
 +  * Commonsense and Naïve Physics Knowledge Representation 
 +  * Knowledge Representation 
 +  * Robot Simulation 
 +  * Learning from Demonstrations 
 +  * Physics-based Interaction in Virtual Reality 
 +=====Misc===== 
 +  * [[https://github.com/andreihaidu/|github]] 
 +  * [[https://vimeo.com/andreihaidu|videos]] 
 + 
 +====== Projects ====== 
 +  * [[https://ease-crc.org|EASE]] DFG CRC 
 +  * [[http://www.refills-project.eu/|REFILLS]] EU project 
 +  * [[https://cordis.europa.eu/project/rcn/106964_en.html|SHERPA]] EU project 
 +  * [[https://cordis.europa.eu/project/rcn/102157_en.html|RoboHow]] EU project 
 +  * [[http://www.acat-project.eu|ACAT]] EU project 
 +====== Teaching ====== 
 +  * AI and Games ([[https://ai.uni-bremen.de/teaching/pr-ai-games-ws14|WS2014/15 - P[01]]]) (Project) 
 +  * Gazebo Robotic Simulation Environment ([[https://ai.uni-bremen.de/teaching/gazsimss2014|SS2014 - S[76]]]) (Seminar) 
 +  * AI and Games ([[https://ai.uni-bremen.de/teaching/aigamesss2014|SS2014 - S[57]]]) (Lecture Course) 
 +  * Unreal Crash Course ([[https://ai.uni-bremen.de/teaching/se-ucc-ss16|SS2016 - S[96]]]) (Seminar) 
 +  * Unreal Robots ([[https://ai.uni-bremen.de/teaching/unrealrobots|WS2016/SS2017 - B[82]]]) (Bachelor project) 
 +  * Unreal Robots ([[http://ai.uni-bremen.de/teaching/pr-unreal-ws17|WS2017/SS2018- M[51]]]) (Master project) 
 +  * Game Engines in AI ([[https://ai.uni-bremen.de/teaching/pr-unreal-ws19|WS2019 - L]]) (Lecture Course) 
 + 
 +====== Supervised Theses ====== 
 +  * Robotic Prospection in Cloud-Based Digital Twin Simulation (MSC Thesis, Xiaojun Lan, 2021) 
 +  *  Designing Human-controlled Robots in VR for Learning Everyday Manipulation Tasks (MSC Thesis, Zihe Xu, 2020) 
 +  *  Translating Symbolic Environments to Game Engines (BA Thesis, Björn Veit, 2019) 
 +  *  Learning RGB sensor models from virtual environments (BA Thesis, Jan Christian Mackenstein, 2019)  
 +  *  Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018) 
 +  * Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018) 
 +  * Pragmatically Realistic Physics Based Grasping in Virtual Environments (BA Thesis, Marcel Meier, 2018) 
 +  * Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk, 2018) 
 +  * Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (BA Thesis, Alexander Wolff, 2017) 
 +  * Simplified Effects Simulations for Stacking Objects in Virtual Environments (BA Thesis, David Brinkmann, 2017) 
 +  *  Photorealistic Rendering of Indoor Environments for Robot Perception (BA Thesis, Michael Sauerwein, 2017) 
 + 
 + 
 + 
 + 
 + 
 + 
 +====== Publications ====== 
  
 <bibtex> <bibtex>




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