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=====Andrei Haidu====== | =====Andrei Haidu====== | ||
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|::: ||Research Staff\\ \\ || | |::: ||Research Staff\\ \\ || | ||
|:::|Room: |1.60| | |:::|Room: |1.60| | ||
- | |:::|Tel: |--49 -421 218 64027| | + | |:::|Tel: |--49 -421 218 64024| |
|:::|Fax: |--49 -421 218 64047| | |:::|Fax: |--49 -421 218 64047| | ||
- | |:::|Mail: |< | + | |:::|Mail: |< |
|:::| || | |:::| || | ||
- | ====== About ====== | + | I have joined the Institute for Artificial Intelligence from Universität Bremen in January 2014, after pursuing my Master' |
- | ====== Publications ====== | + | |
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+ | =====Research Topics===== | ||
+ | * Artificial Intelligence | ||
+ | * Commonsense and Naïve Physics Knowledge | ||
+ | * Knowledge Representation | ||
+ | * Robotic Simulation | ||
+ | * Physics-based Virtual Reality | ||
+ | ====== Projects ====== | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | * [[https:// | ||
+ | |||
+ | =====Teaching===== | ||
+ | * AI and Games ([[https:// | ||
+ | * Gazebo Robotic Simulation Environment ([[https:// | ||
+ | * AI and Games ([[https:// | ||
+ | * Unreal Crash Course ([[https:// | ||
+ | * Unreal Robots ([[https:// | ||
+ | * Unreal Robots ([[http:// | ||
+ | * Game Engines in AI ([[https:// | ||
+ | |||
+ | ====Supervised Theses==== | ||
+ | * Designing Human-controlled Robots in VR for Learning Everyday Manipulation Tasks (MSC Thesis, Zihe Xu, 2020) | ||
+ | * Translating Symbolic Environments to Game Engines (BA Thesis, Björn Veit, 2019) | ||
+ | * Learning RGB sensor models from virtual environments (BA Thesis, Jan Christian Mackenstein, | ||
+ | * Mecanum Wheeled Robot Base Controller Simulation in Unreal Engine (BA Thesis, Patrick Kellmann, 2018) | ||
+ | * Learning the Interpretation of Quantified Descriptions in Recipes from Multiplayer Games (BA Thesis, Fabian Kues, 2018) | ||
+ | * Pragmatically Realistic Physics Based Grasping in Virtual Environments (BA Thesis, Marcel Meier, 2018) | ||
+ | * Investigating the Realism of Full-body Motions Performed in Virtual Manipulation Tasks (BA Thesis, Johannes Bunk, 2018) | ||
+ | * Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (BA Thesis, Alexander Wolff, 2017) | ||
+ | * Simplified Effects Simulations for Stacking Objects in Virtual Environments (BA Thesis, David Brinkmann, 2017) | ||
+ | * Photorealistic Rendering of Indoor Environments for Robot Perception (BA Thesis, Michael Sauerwein, 2017) | ||
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+ | ====== Publications ====== | ||
< | < |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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