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=====Andrei Haidu====== | =====Andrei Haidu====== | ||
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|::: ||Research Staff\\ \\ || | |::: ||Research Staff\\ \\ || | ||
|:::|Room: |1.60| | |:::|Room: |1.60| | ||
- | |:::|Tel: |--49 -421 218 64027| | + | |:::|Tel: |--49 -421 218 64024| |
|:::|Fax: |--49 -421 218 64047| | |:::|Fax: |--49 -421 218 64047| | ||
|:::|Mail: |< | |:::|Mail: |< | ||
|:::| || | |:::| || | ||
- | ====== About ====== | + | In January 2014 I joined the Institute for Artificial Intelligence at the University of Bremen to pursue my PhD under the supervision of Prof. Michael Beetz. Before joining the group, from 2011, I was working part-time as a research assistant at the Intelligent Autonomous Systems Group from TU München and later at the Institute for Artificial Intelligence from the University of Bremen. Between 2011-2013 I pursued my Master' |
- | ====== Publications ====== | + | |
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+ | =====Research Topics===== | ||
+ | * Artificial Intelligence | ||
+ | * Commonsense and Naïve Physics Knowledge | ||
+ | * Robotic Simulation | ||
+ | * Physics Based Virtual Reality | ||
+ | =====Teaching===== | ||
+ | * AI and Games ([[https:// | ||
+ | * Gazebo Robotic Simulation Environment ([[https:// | ||
+ | * AI and Games ([[https:// | ||
+ | * Unreal Crash Course ([[https:// | ||
+ | * Unreal Robots ([[https:// | ||
+ | * Unreal Robots ([[http:// | ||
+ | |||
+ | ====Supervised Theses==== | ||
+ | * Simplified Effects Simulations for Stacking Objects in Virtual Environments (Bachelor' | ||
+ | * Photorealistic Rendering of Indoor Environments for Robot Perception (Bachelor' | ||
+ | * Crowdsourcing the Acquisition and Refinement of Task Specific Knowledge for Table Setting (Bachelor' | ||
+ | ====== Publications ====== | ||
< | < |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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