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teaching:unrealrobots19 [2019/01/11 14:45] (current)
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 +====== Project: UnrealRobots ======
 +|< 100% 33% 66%>|
 +^Duration^2 Semesters^
 +^Type^Bachelor/​Master project^
 +^Lecturer^Prof. Michael Beetz^
 +^Supervisor^Andrei Haidu^
 +^Language^English & German^
 +^Project room^ TAB 2.91^ \\
 +===== Description =====
 +In order for future robots to successfully accomplish more and more complex manipulation tasks, they are required to be action-aware and possess naive physics reasoning capabilities. They need to possess a model regarding how the effects of their actions depend on the way they are executed. For example, a robot making pancakes should have an understanding that pouring the pancake-mix on the oven depends on the position and the way the container is held, or that sliding a spatula under a pancake may or may not damage it depending on the angle and the dynamics of the push.
 +This required knowledge cannot be easily expressed and formalized in knowledge bases and knowledge representation languages. Therefore we ask video game players to perform such actions in simulation-based virtual reality environments and acquire such knowledge from the logfiles of the game episodes.
 +<div align="​center">​
 +<iframe src="​https://​player.vimeo.com/​video/​211451687?​title=0&​byline=0&​portrait=0"​ width="​480"​ height="​240"​ frameborder="​0"​ webkitallowfullscreen mozallowfullscreen allowfullscreen></​iframe>​
 +===== Contact =====
 +[[http://​ai.uni-bremen.de/​team/​andrei_haidu|Andrei Haidu]] -