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+ | ====== Project: UnrealRobots ====== | ||
+ | ~~NOTOC~~ | ||
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+ | |< 100% 33% 66%>| | ||
+ | ^Duration^2 Semesters^ | ||
+ | ^Type^Bachelor/ | ||
+ | ^Lecturer^Prof. Michael Beetz^ | ||
+ | ^Supervisor^Andrei Haidu^ | ||
+ | ^Language^English & German^ | ||
+ | ^Project room^ TAB 2.91^ \\ | ||
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+ | ===== Description ===== | ||
+ | In order for future robots to successfully accomplish more and more complex manipulation tasks, they are required to be action-aware and possess naive physics reasoning capabilities. They need to possess a model regarding how the effects of their actions depend on the way they are executed. For example, a robot making pancakes should have an understanding that pouring the pancake-mix on the oven depends on the position and the way the container is held, or that sliding a spatula under a pancake may or may not damage it depending on the angle and the dynamics of the push. | ||
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+ | This required knowledge cannot be easily expressed and formalized in knowledge bases and knowledge representation languages. Therefore we ask video game players to perform such actions in simulation-based virtual reality environments and acquire such knowledge from the logfiles of the game episodes. | ||
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+ | {{: | ||
+ | < | ||
+ | <div align=" | ||
+ | <iframe src=" | ||
+ | </ | ||
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+ | ===== Contact ===== | ||
+ | [[http:// | ||
+ | < | ||
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Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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