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teaching:unrealrobots19 [2019/01/11 14:45] (current) – created mine1
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 +====== Project: UnrealRobots ======
 +~~NOTOC~~
 +
 +|< 100% 33% 66%>|
 +^Duration^2 Semesters^
 +^Type^Bachelor/Master project^
 +^Lecturer^Prof. Michael Beetz^
 +^Supervisor^Andrei Haidu^
 +^Language^English & German^
 +^Project room^ TAB 2.91^ \\
 +
 +
 +===== Description =====
 +In order for future robots to successfully accomplish more and more complex manipulation tasks, they are required to be action-aware and possess naive physics reasoning capabilities. They need to possess a model regarding how the effects of their actions depend on the way they are executed. For example, a robot making pancakes should have an understanding that pouring the pancake-mix on the oven depends on the position and the way the container is held, or that sliding a spatula under a pancake may or may not damage it depending on the angle and the dynamics of the push.
 +
 +This required knowledge cannot be easily expressed and formalized in knowledge bases and knowledge representation languages. Therefore we ask video game players to perform such actions in simulation-based virtual reality environments and acquire such knowledge from the logfiles of the game episodes.
 +
 +
 +
 +{{:teaching:ur16_overview_w.png?600|}}
 +<html>
 +<div align="center">
 +<iframe src="https://player.vimeo.com/video/211451687?title=0&byline=0&portrait=0" width="480" height="240" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe>
 +</div>
 +</html>
 +===== Contact =====
 +[[http://ai.uni-bremen.de/team/andrei_haidu|Andrei Haidu]] - 
 +<cryptmail>ahaidu@cs.uni-bremen.de</cryptmail>
 +
  




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

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