Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
teaching:gsoc2018 [2018/02/20 19:23] – [Topic 7: Robot simulation in Unreal Engine with PhysX] ahaiduteaching:gsoc2018 [2018/03/13 16:39] – [Topic 4: Unreal Editor User Interface Development] ahaidu
Line 6: Line 6:
  
 In the following we shortly present the [[#software|open source frameworks]] that are participating for this year's Google Summer of Code. This can be useful if you would like to propose your own topic. In the following we shortly present the [[#software|open source frameworks]] that are participating for this year's Google Summer of Code. This can be useful if you would like to propose your own topic.
 +
 +[[https://summerofcode.withgoogle.com/organizations/4822679752802304/|Organization page]].
  
 For the **proposed topics** see [[#proposed_topics|section]] further below. For the **proposed topics** see [[#proposed_topics|section]] further below.
Line 61: Line 63:
  
  
 +<html><!--
 ===== CRAM - Cognition-enabled Robot Executive ===== ===== CRAM - Cognition-enabled Robot Executive =====
  
Line 68: Line 71:
 [[http://cram-system.org|project page]] that provides extensive documentation  [[http://cram-system.org|project page]] that provides extensive documentation 
 and tutorials that help to get started. and tutorials that help to get started.
 +--></html>
  
 ===== Proposed Topics ===== ===== Proposed Topics =====
Line 107: Line 110:
  
 **Remarks:** If you have questions about this project in advance, about your application, qualification or ways to get started, please post your question in the [[https://gitter.im/iai_gsoc18/pracmln|pracmln gitter chat]]. Personal e-mails will not be answered.  **Remarks:** If you have questions about this project in advance, about your application, qualification or ways to get started, please post your question in the [[https://gitter.im/iai_gsoc18/pracmln|pracmln gitter chat]]. Personal e-mails will not be answered. 
-==== Topic 2: Flexible perception pipeline manipulation for RoboSherlock ====+==== Topic 2.1: Flexible perception pipeline manipulation for RoboSherlock ====
  
 {{  :teaching:gsoc:topic1_rs.png?nolink&145|}} {{  :teaching:gsoc:topic1_rs.png?nolink&145|}}
Line 126: Line 129:
  
 chat:   [[https://gitter.im/iai_gsoc18/RoboSherlock|gitter]] chat:   [[https://gitter.im/iai_gsoc18/RoboSherlock|gitter]]
 +
 +==== Topic 2.2: UIMA in ROS  ====
 +
 +**Main Objective:** The RoboSherlock framework depends heavily on the uimacpp library. As part of this task we will address the shortcomings of this library, and modifications that facilitate better user interactions (error/exception  handling, error messages etc.). As part of the task you will be required to create a ROS package out of the library, and to release it as a debian package for ROS-Kinetic.
 +
 +**Task Difficulty:** The task is considered to be of medium difficulty. 
 +  
 +**Requirements:** Good programming skills in C++ and good knowledge of build systems for C++ under Linux (CMake, Make, Autoconf etc.)
 +
 +**Expected Results:** an extension to RoboShelrock that allows splitting and joingin pipelines, executing them in parallel, merging results from multiple types of cameras etc. 
 +
 +**Assignement:** In order to be considered for this topic you need to solve a short programming assignement described [[https://gist.github.com/bbferka/06b645dfaec068f9fdc7352500583b80|here]]
 +
 +----
 +
 +e-mail: [[team/ferenc_balint-benczedi|Ferenc Bálint-Benczédi]]
 +
 +chat:   [[https://gitter.im/iai_gsoc18/RoboSherlock|gitter]]
 +
  
 ==== Topic 3: Unreal - ROS 2 Integration ==== ==== Topic 3: Unreal - ROS 2 Integration ====
Line 138: Line 160:
  
 **Expected Results** We expect to have an integrated communication level with ROS 2 and Unreal Engine on Windows and Linux side. **Expected Results** We expect to have an integrated communication level with ROS 2 and Unreal Engine on Windows and Linux side.
 +
 +**Assignement:** In order to be considered for this topic you need to solve a short programming assignement described [[https://gist.github.com/andreihaidu/3eb6d49ab83ed3895f17911cdcd1e084|here]].
  
 Contact: [[team/andrei_haidu|Andrei Haidu]] Contact: [[team/andrei_haidu|Andrei Haidu]]
Line 155: Line 179:
  
 **Expected Results** We expect to have intuitive Unreal Engine UI Panels for editing, visualizing various RobCoG plugins data and features. **Expected Results** We expect to have intuitive Unreal Engine UI Panels for editing, visualizing various RobCoG plugins data and features.
 +
 +**Assignement:** In order to be considered for this topic you need to solve a short programming assignement described [[https://gist.github.com/andreihaidu/3eb6d49ab83ed3895f17911cdcd1e084|here]].
  
 Contact: [[team/andrei_haidu|Andrei Haidu]] Contact: [[team/andrei_haidu|Andrei Haidu]]
Line 176: Line 202:
 Chat: [[https://gitter.im/iai_gsoc18/unreal|Gitter]] Chat: [[https://gitter.im/iai_gsoc18/unreal|Gitter]]
  
 +<html><!--
 ==== Topic 6: CRAM -- Visualizing Robot's Simulation World in RViz ==== ==== Topic 6: CRAM -- Visualizing Robot's Simulation World in RViz ====
  
Line 194: Line 221:
  
 Contact: [[team/gayane_kazhoyan|Gayane Kazhoyan]] Contact: [[team/gayane_kazhoyan|Gayane Kazhoyan]]
 +--></html>
 ==== Topic 7: Robot simulation in Unreal Engine with PhysX ==== ==== Topic 7: Robot simulation in Unreal Engine with PhysX ====
  




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

Discover our VRB for innovative and interactive research


Memberships and associations:


Social Media: