Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
teaching:gsoc2018 [2018/01/23 08:52] – [Topic 2: Felxible perception pipeline manipulation for RoboSherlock] ahaiduteaching:gsoc2018 [2018/02/16 18:27] – [Topic 1: Markov logic networks in Python] nyga
Line 95: Line 95:
 **Requirements:** Good programming skills in the Python programming **Requirements:** Good programming skills in the Python programming
 language (CPython/Cython), experience in Artificial Intelligence and Machine Learning language (CPython/Cython), experience in Artificial Intelligence and Machine Learning
-(ideally SRL technques and logic)+(ideally SRL technques and logic). Knowledge about C/C++ will be very helpful.
  
 **Expected Results:** The core components of pracmln, i.e. the learning **Expected Results:** The core components of pracmln, i.e. the learning
Line 104: Line 104:
 **Contact:** [[team/daniel_nyga|Daniel Nyga]] **Contact:** [[team/daniel_nyga|Daniel Nyga]]
  
- +**Remarks:** If you have questions about this project in advance, about your application, qualification or ways to get started, please post your question in the [[https://gitter.im/iai_gsoc18/pracmln|pracmln gitter chat]]. Personal e-mails will not be answered.  
-==== Topic 2: Felxible perception pipeline manipulation for RoboSherlock ====+==== Topic 2: Flexible perception pipeline manipulation for RoboSherlock ====
  
 {{  :teaching:gsoc:topic1_rs.png?nolink&145|}} {{  :teaching:gsoc:topic1_rs.png?nolink&145|}}
Line 182: Line 182:
  
 Contact: [[team/gayane_kazhoyan|Gayane Kazhoyan]] Contact: [[team/gayane_kazhoyan|Gayane Kazhoyan]]
 +
 +==== Topic 7: Robot simulation in Unreal Engine with PhysX ====
 +
 +{{ :teaching:unreal_ros_pr2.png?200|}}
 +
 +**Main Objective:** The objective of the project is to enable physically enabled simulation of robots in [[https://www.unrealengine.com/|Unreal Engine]] using [[http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/apireference/files/hierarchy.html|PhysX]].
 +
 +**Task Difficulty:** The task is to be placed in the hard difficulty
 +level, as it requires programming skills of various frameworks (Unreal Engine,
 +PhysX), expertise in robotic simulation and physics engines.
 +  
 +**Requirements:** Good programming skills in C++. Good knowledge
 +of the Unreal Engine and PhysX API. Experience in robotics and robotic simulation is a plus.
 +
 +**Expected Results** We expect to be able to simulate robots in unreal, have support and able to control standard joints.
 +
 +Contact: [[team/andrei_haidu|Andrei Haidu]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

Discover our VRB for innovative and interactive research


Memberships and associations:


Social Media: