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teaching:gsoc2018 [2018/01/23 08:52] – [Topic 2: Felxible perception pipeline manipulation for RoboSherlock] ahaiduteaching:gsoc2018 [2018/02/16 11:19] – [Topic 2: Felxible perception pipeline manipulation for RoboSherlock] ahaidu
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-==== Topic 2: Felxible perception pipeline manipulation for RoboSherlock ====+==== Topic 2: Flexible perception pipeline manipulation for RoboSherlock ====
  
 {{  :teaching:gsoc:topic1_rs.png?nolink&145|}} {{  :teaching:gsoc:topic1_rs.png?nolink&145|}}
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 Contact: [[team/gayane_kazhoyan|Gayane Kazhoyan]] Contact: [[team/gayane_kazhoyan|Gayane Kazhoyan]]
 +
 +==== Topic 7: Robot simulation in Unreal Engine with PhysX ====
 +
 +{{ :teaching:unreal_ros_pr2.png?200|}}
 +
 +**Main Objective:** The objective of the project is to enable physically enabled simulation of robots in [[https://www.unrealengine.com/|Unreal Engine]] using [[http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/apireference/files/hierarchy.html|PhysX]].
 +
 +**Task Difficulty:** The task is to be placed in the hard difficulty
 +level, as it requires programming skills of various frameworks (Unreal Engine,
 +PhysX), expertise in robotic simulation and physics engines.
 +  
 +**Requirements:** Good programming skills in C++. Good knowledge
 +of the Unreal Engine and PhysX API. Experience in robotics and robotic simulation is a plus.
 +
 +**Expected Results** We expect to be able to simulate robots in unreal, have support and able to control standard joints.
 +
 +Contact: [[team/andrei_haidu|Andrei Haidu]]




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