Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
teaching:gsoc2018 [2018/01/23 08:48] – [Topic 4: Unreal Editor User Interface Development] ahaiduteaching:gsoc2018 [2018/02/20 19:23] – [Topic 4: Unreal Editor User Interface Development] ahaidu
Line 5: Line 5:
 ~~NOTOC~~ ~~NOTOC~~
  
-In the following we shortly present the [[#software|open source frameworks]] that are participating for this year's Google Summer of Code.+In the following we shortly present the [[#software|open source frameworks]] that are participating for this year's Google Summer of Code. This can be useful if you would like to propose your own topic.
  
 For the **proposed topics** see [[#proposed_topics|section]] further below. For the **proposed topics** see [[#proposed_topics|section]] further below.
 +
 +For **Q/A** check out our [[https://gitter.im/iai_gsoc18/Lobby|gitter page]].
  
  
Line 95: Line 97:
 **Requirements:** Good programming skills in the Python programming **Requirements:** Good programming skills in the Python programming
 language (CPython/Cython), experience in Artificial Intelligence and Machine Learning language (CPython/Cython), experience in Artificial Intelligence and Machine Learning
-(ideally SRL technques and logic)+(ideally SRL technques and logic). Knowledge about C/C++ will be very helpful.
  
 **Expected Results:** The core components of pracmln, i.e. the learning **Expected Results:** The core components of pracmln, i.e. the learning
Line 104: Line 106:
 **Contact:** [[team/daniel_nyga|Daniel Nyga]] **Contact:** [[team/daniel_nyga|Daniel Nyga]]
  
 +**Remarks:** If you have questions about this project in advance, about your application, qualification or ways to get started, please post your question in the [[https://gitter.im/iai_gsoc18/pracmln|pracmln gitter chat]]. Personal e-mails will not be answered. 
 +==== Topic 2: Flexible perception pipeline manipulation for RoboSherlock ====
  
-==== Topic 2: Felxible perception pipeline manipulation for RoboSherlock ==== +{{  :teaching:gsoc:topic1_rs.png?nolink&145|}}
- +
-{{  :teaching:gsoc:topic1_rs.png?nolink&140|}}+
  
 **Main Objective:** RoboSherlock is based on the unstructured information management paradigm and uses the uima library at it's core. The c++ implementation of this library is limited multiple ways. In this topic you will develop a module in order to flexibly manage perception pipelines by extending the current implementation to enable new modalities and  run pipelines in parallel. This involves implementing an API for pipeline and data handling that is rooted in the domain of UIMA.  **Main Objective:** RoboSherlock is based on the unstructured information management paradigm and uses the uima library at it's core. The c++ implementation of this library is limited multiple ways. In this topic you will develop a module in order to flexibly manage perception pipelines by extending the current implementation to enable new modalities and  run pipelines in parallel. This involves implementing an API for pipeline and data handling that is rooted in the domain of UIMA. 
Line 117: Line 119:
 **Expected Results:** an extension to RoboShelrock that allows splitting and joingin pipelines, executing them in parallel, merging results from multiple types of cameras etc.  **Expected Results:** an extension to RoboShelrock that allows splitting and joingin pipelines, executing them in parallel, merging results from multiple types of cameras etc. 
  
-Contact: [[team/ferenc_balint-benczedi|Ferenc Bálint-Benczédi]]+**Assignement:** In order to be considered for this topic you need to solve a short programming assignement described [[https://gist.github.com/bbferka/06b645dfaec068f9fdc7352500583b80|here]] 
 + 
 +---- 
 + 
 +e-mail: [[team/ferenc_balint-benczedi|Ferenc Bálint-Benczédi]] 
 + 
 +chat:   [[https://gitter.im/iai_gsoc18/RoboSherlock|gitter]]
  
 ==== Topic 3: Unreal - ROS 2 Integration ==== ==== Topic 3: Unreal - ROS 2 Integration ====
Line 132: Line 140:
  
 Contact: [[team/andrei_haidu|Andrei Haidu]] Contact: [[team/andrei_haidu|Andrei Haidu]]
 +
 +Chat: [[https://gitter.im/iai_gsoc18/unreal|Gitter]]
  
  
Line 148: Line 158:
 Contact: [[team/andrei_haidu|Andrei Haidu]] Contact: [[team/andrei_haidu|Andrei Haidu]]
  
 +Chat: [[https://gitter.im/iai_gsoc18/unreal|Gitter]]
  
 ==== Topic 5: Unreal - openEASE Live Connection ==== ==== Topic 5: Unreal - openEASE Live Connection ====
  
-{{  :teaching:gsoc:ue_oe.png?nolink&200|}}+{{  :teaching:gsoc:ue_oe.png?nolink&150|}}
  
-TODO+For this topic we would like to create a live connection between openEASE and RobCoG. A user should be able to connect to openEASE from the Unreal Engine Editor and perform various queries. For example to verify if the items from the Unreal Engine world are present in the ontology of the robot. It should be able to upload new data directly from the editor.
  
 **Task Difficulty:** The task is to be placed in the medium difficulty level, as it required knowledge of various frameworks/libraries (Unreal Engine, openEASE, c++ websocket communication) **Task Difficulty:** The task is to be placed in the medium difficulty level, as it required knowledge of various frameworks/libraries (Unreal Engine, openEASE, c++ websocket communication)
Line 182: Line 193:
  
 Contact: [[team/gayane_kazhoyan|Gayane Kazhoyan]] Contact: [[team/gayane_kazhoyan|Gayane Kazhoyan]]
 +
 +==== Topic 7: Robot simulation in Unreal Engine with PhysX ====
 +
 +{{ :teaching:unreal_ros_pr2.png?200|}}
 +
 +**Main Objective:** The objective of the project is to enable physically enabled simulation of robots in [[https://www.unrealengine.com/|Unreal Engine]] using [[http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/apireference/files/hierarchy.html|PhysX]].
 +
 +**Task Difficulty:** The task is to be placed in the hard difficulty
 +level, as it requires programming skills of various frameworks (Unreal Engine,
 +PhysX), expertise in robotic simulation and physics engines.
 +  
 +**Requirements:** Good programming skills in C++. Good knowledge
 +of the Unreal Engine and PhysX API. Experience in robotics and robotic simulation is a plus.
 +
 +**Expected Results** We expect to be able to simulate robots in unreal, have support and able to control standard joints.
 +
 +Contact: [[team/andrei_haidu|Andrei Haidu]]




Prof. Dr. hc. Michael Beetz PhD
Head of Institute

Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de

Discover our VRB for innovative and interactive research


Memberships and associations:


Social Media: