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teaching:gsoc2018 [2018/01/23 08:48] – [Topic 4: Unreal Editor User Interface Development] ahaiduteaching:gsoc2018 [2018/02/14 15:16] – [Topic 6: CRAM -- Visualizing Robot's Simulation World in RViz] ahaidu
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 ==== Topic 2: Felxible perception pipeline manipulation for RoboSherlock ==== ==== Topic 2: Felxible perception pipeline manipulation for RoboSherlock ====
  
-{{  :teaching:gsoc:topic1_rs.png?nolink&140|}}+{{  :teaching:gsoc:topic1_rs.png?nolink&145|}}
  
 **Main Objective:** RoboSherlock is based on the unstructured information management paradigm and uses the uima library at it's core. The c++ implementation of this library is limited multiple ways. In this topic you will develop a module in order to flexibly manage perception pipelines by extending the current implementation to enable new modalities and  run pipelines in parallel. This involves implementing an API for pipeline and data handling that is rooted in the domain of UIMA.  **Main Objective:** RoboSherlock is based on the unstructured information management paradigm and uses the uima library at it's core. The c++ implementation of this library is limited multiple ways. In this topic you will develop a module in order to flexibly manage perception pipelines by extending the current implementation to enable new modalities and  run pipelines in parallel. This involves implementing an API for pipeline and data handling that is rooted in the domain of UIMA. 
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 ==== Topic 5: Unreal - openEASE Live Connection ==== ==== Topic 5: Unreal - openEASE Live Connection ====
  
-{{  :teaching:gsoc:ue_oe.png?nolink&200|}}+{{  :teaching:gsoc:ue_oe.png?nolink&150|}}
  
-TODO+For this topic we would like to create a live connection between openEASE and RobCoG. A user should be able to connect to openEASE from the Unreal Engine Editor and perform various queries. For example to verify if the items from the Unreal Engine world are present in the ontology of the robot. It should be able to upload new data directly from the editor.
  
 **Task Difficulty:** The task is to be placed in the medium difficulty level, as it required knowledge of various frameworks/libraries (Unreal Engine, openEASE, c++ websocket communication) **Task Difficulty:** The task is to be placed in the medium difficulty level, as it required knowledge of various frameworks/libraries (Unreal Engine, openEASE, c++ websocket communication)
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 Contact: [[team/gayane_kazhoyan|Gayane Kazhoyan]] Contact: [[team/gayane_kazhoyan|Gayane Kazhoyan]]
 +
 +==== Topic 7: Robot simulation in Unreal Engine with PhysX ====
 +
 +{{ :teaching:unreal_ros_pr2.png?200|}}
 +
 +**Main Objective:** The objective of the project is to enable physically enabled simulation of robots in [[https://www.unrealengine.com/|Unreal Engine]] using [[http://docs.nvidia.com/gameworks/content/gameworkslibrary/physx/apireference/files/hierarchy.html|PhysX]].
 +
 +**Task Difficulty:** The task is to be placed in the hard difficulty
 +level, as it requires programming skills of various frameworks (Unreal Engine,
 +PhysX), expertise in robotic simulation and physics engines.
 +  
 +**Requirements:** Good programming skills in C++. Good knowledge
 +of the Unreal Engine and PhysX API. Experience in robotics and robotic simulation is a plus.
 +
 +**Expected Results** We expect to be able to simulate robots in unreal, have support and able to control standard joints.
 +
 +Contact: [[team/andrei_haidu|Andrei Haidu]]




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