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teaching:gsoc2018 [2018/01/23 08:48] – [Topic 4: Unreal Editor User Interface Development] ahaidu | teaching:gsoc2018 [2018/01/23 08:52] – [Topic 2: Felxible perception pipeline manipulation for RoboSherlock] ahaidu | ||
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==== Topic 2: Felxible perception pipeline manipulation for RoboSherlock ==== | ==== Topic 2: Felxible perception pipeline manipulation for RoboSherlock ==== | ||
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**Main Objective: | **Main Objective: | ||
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==== Topic 5: Unreal - openEASE Live Connection ==== | ==== Topic 5: Unreal - openEASE Live Connection ==== | ||
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- | TODO | + | For this topic we would like to create a live connection between openEASE and RobCoG. A user should be able to connect to openEASE from the Unreal Engine Editor and perform various queries. For example to verify if the items from the Unreal Engine world are present in the ontology of the robot. It should be able to upload new data directly from the editor. |
**Task Difficulty: | **Task Difficulty: |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
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