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teaching:gsoc2018 [2018/01/23 08:48] – [Topic 4: Unreal Editor User Interface Development] ahaidu | teaching:gsoc2018 [2018/03/13 16:39] – [Topic 4: Unreal Editor User Interface Development] ahaidu | ||
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~~NOTOC~~ | ~~NOTOC~~ | ||
- | In the following we shortly present the [[# | + | In the following we shortly present the [[# |
+ | |||
+ | [[https:// | ||
For the **proposed topics** see [[# | For the **proposed topics** see [[# | ||
+ | |||
+ | For **Q/A** check out our [[https:// | ||
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+ | < | ||
===== CRAM - Cognition-enabled Robot Executive ===== | ===== CRAM - Cognition-enabled Robot Executive ===== | ||
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[[http:// | [[http:// | ||
and tutorials that help to get started. | and tutorials that help to get started. | ||
+ | --></ | ||
===== Proposed Topics ===== | ===== Proposed Topics ===== | ||
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**Requirements: | **Requirements: | ||
language (CPython/ | language (CPython/ | ||
- | (ideally SRL technques and logic) | + | (ideally SRL technques and logic). Knowledge about C/C++ will be very helpful. |
**Expected Results:** The core components of pracmln, i.e. the learning | **Expected Results:** The core components of pracmln, i.e. the learning | ||
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**Contact: | **Contact: | ||
+ | **Remarks: | ||
+ | ==== Topic 2.1: Flexible perception pipeline manipulation for RoboSherlock ==== | ||
- | ==== Topic 2: Felxible perception pipeline manipulation for RoboSherlock ==== | + | {{ : |
- | + | ||
- | {{ : | + | |
**Main Objective: | **Main Objective: | ||
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**Expected Results:** an extension to RoboShelrock that allows splitting and joingin pipelines, executing them in parallel, merging results from multiple types of cameras etc. | **Expected Results:** an extension to RoboShelrock that allows splitting and joingin pipelines, executing them in parallel, merging results from multiple types of cameras etc. | ||
- | Contact: [[team/ | + | **Assignement: |
+ | |||
+ | ---- | ||
+ | |||
+ | e-mail: [[team/ | ||
+ | |||
+ | chat: | ||
+ | |||
+ | ==== Topic 2.2: UIMA in ROS ==== | ||
+ | |||
+ | **Main Objective: | ||
+ | |||
+ | **Task Difficulty: | ||
+ | |||
+ | **Requirements: | ||
+ | |||
+ | **Expected Results:** an extension to RoboShelrock that allows splitting and joingin pipelines, executing them in parallel, merging results from multiple types of cameras etc. | ||
+ | |||
+ | **Assignement: | ||
+ | |||
+ | ---- | ||
+ | |||
+ | e-mail: [[team/ | ||
+ | |||
+ | chat: | ||
==== Topic 3: Unreal - ROS 2 Integration ==== | ==== Topic 3: Unreal - ROS 2 Integration ==== | ||
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**Expected Results** We expect to have an integrated communication level with ROS 2 and Unreal Engine on Windows and Linux side. | **Expected Results** We expect to have an integrated communication level with ROS 2 and Unreal Engine on Windows and Linux side. | ||
+ | |||
+ | **Assignement: | ||
Contact: [[team/ | Contact: [[team/ | ||
+ | |||
+ | Chat: [[https:// | ||
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{{ : | {{ : | ||
- | For this topic we would like to extend the modules from RobCoG with intuitive Unreal Engine Editor Panels. This would allow easier and faster manipulation of various parameters. | + | For this topic we would like to extend the modules from RobCoG with intuitive Unreal Engine Editor Panels. This would allow easier and faster manipulation/ |
**Task Difficulty: | **Task Difficulty: | ||
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**Expected Results** We expect to have intuitive Unreal Engine UI Panels for editing, visualizing various RobCoG plugins data and features. | **Expected Results** We expect to have intuitive Unreal Engine UI Panels for editing, visualizing various RobCoG plugins data and features. | ||
+ | |||
+ | **Assignement: | ||
Contact: [[team/ | Contact: [[team/ | ||
+ | Chat: [[https:// | ||
==== Topic 5: Unreal - openEASE Live Connection ==== | ==== Topic 5: Unreal - openEASE Live Connection ==== | ||
- | {{ : | + | {{ : |
- | TODO | + | For this topic we would like to create a live connection between openEASE and RobCoG. A user should be able to connect to openEASE from the Unreal Engine Editor and perform various queries. For example to verify if the items from the Unreal Engine world are present in the ontology of the robot. It should be able to upload new data directly from the editor. |
**Task Difficulty: | **Task Difficulty: | ||
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Contact: [[team/ | Contact: [[team/ | ||
+ | Chat: [[https:// | ||
+ | < | ||
==== Topic 6: CRAM -- Visualizing Robot' | ==== Topic 6: CRAM -- Visualizing Robot' | ||
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Contact: [[team/ | Contact: [[team/ | ||
+ | --></ | ||
+ | ==== Topic 7: Robot simulation in Unreal Engine with PhysX ==== | ||
+ | |||
+ | {{ : | ||
+ | |||
+ | **Main Objective: | ||
+ | |||
+ | **Task Difficulty: | ||
+ | level, as it requires programming skills of various frameworks (Unreal Engine, | ||
+ | PhysX), expertise in robotic simulation and physics engines. | ||
+ | | ||
+ | **Requirements: | ||
+ | of the Unreal Engine and PhysX API. Experience in robotics and robotic simulation is a plus. | ||
+ | |||
+ | **Expected Results** We expect to be able to simulate robots in unreal, have support and able to control standard joints. | ||
+ | |||
+ | Contact: [[team/ | ||
+ | |||
+ | Chat: [[https:// |
Prof. Dr. hc. Michael Beetz PhD
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