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teaching:gsoc2018 [2018/01/23 08:43] – [Topic 2: Felxible perception pipeline manipulation for RoboSherlock] ahaiduteaching:gsoc2018 [2018/01/23 08:52] – [Topic 2: Felxible perception pipeline manipulation for RoboSherlock] ahaidu
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 ==== Topic 2: Felxible perception pipeline manipulation for RoboSherlock ==== ==== Topic 2: Felxible perception pipeline manipulation for RoboSherlock ====
  
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 **Main Objective:** RoboSherlock is based on the unstructured information management paradigm and uses the uima library at it's core. The c++ implementation of this library is limited multiple ways. In this topic you will develop a module in order to flexibly manage perception pipelines by extending the current implementation to enable new modalities and  run pipelines in parallel. This involves implementing an API for pipeline and data handling that is rooted in the domain of UIMA.  **Main Objective:** RoboSherlock is based on the unstructured information management paradigm and uses the uima library at it's core. The c++ implementation of this library is limited multiple ways. In this topic you will develop a module in order to flexibly manage perception pipelines by extending the current implementation to enable new modalities and  run pipelines in parallel. This involves implementing an API for pipeline and data handling that is rooted in the domain of UIMA. 
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 ==== Topic 3: Unreal - ROS 2 Integration ==== ==== Topic 3: Unreal - ROS 2 Integration ====
  
-{{  :teaching:gsoc:ue_ros2.png?nolink&200|}}+{{  :teaching:gsoc:ue_ros2.png?nolink&150|}}
  
 Since [[https://github.com/ros2/ros2/wiki|ROS2]] has cross platform support, it would be of a great advantage to wrap it as a module in the Unreal Engine framework. This would greatly improve communication between our RobCoG modules and the ROS world. As a further step the module should be extended to work under Linux as well. This can be done using the unreal build system ([[https://docs.unrealengine.com/latest/INT/Programming/UnrealBuildSystem/|UBT]]). Since [[https://github.com/ros2/ros2/wiki|ROS2]] has cross platform support, it would be of a great advantage to wrap it as a module in the Unreal Engine framework. This would greatly improve communication between our RobCoG modules and the ROS world. As a further step the module should be extended to work under Linux as well. This can be done using the unreal build system ([[https://docs.unrealengine.com/latest/INT/Programming/UnrealBuildSystem/|UBT]]).
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 {{  :teaching:gsoc:ue_editor.png?nolink&200|}} {{  :teaching:gsoc:ue_editor.png?nolink&200|}}
  
-TODO+For this topic we would like to extend the modules from RobCoG with intuitive Unreal Engine Editor Panels. This would allow easier and faster manipulation/visualization of various parameters. 
  
 **Task Difficulty:** The task is to be placed in the easy difficulty level, as it only requires familiarity with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework from Unreal Engine. **Task Difficulty:** The task is to be placed in the easy difficulty level, as it only requires familiarity with the [[https://docs.unrealengine.com/latest/INT/Programming/Slate/|SLATE]] framework from Unreal Engine.
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 ==== Topic 5: Unreal - openEASE Live Connection ==== ==== Topic 5: Unreal - openEASE Live Connection ====
  
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-TODO+For this topic we would like to create a live connection between openEASE and RobCoG. A user should be able to connect to openEASE from the Unreal Engine Editor and perform various queries. For example to verify if the items from the Unreal Engine world are present in the ontology of the robot. It should be able to upload new data directly from the editor.
  
 **Task Difficulty:** The task is to be placed in the medium difficulty level, as it required knowledge of various frameworks/libraries (Unreal Engine, openEASE, c++ websocket communication) **Task Difficulty:** The task is to be placed in the medium difficulty level, as it required knowledge of various frameworks/libraries (Unreal Engine, openEASE, c++ websocket communication)




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