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teaching:gsoc2017 [2017/02/28 13:54] – [Google Summer of Code 2017] balintbeteaching:gsoc2017 [2017/03/05 19:10] – [Topic 3: ROS with PR2 integration in Unreal Engine] ahaidu
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 **Requirements:** Good programming skills in C++. Good knowledge of the Unreal Engine API. Experience with skeletal control / animations / 3D models in Unreal Engine. **Requirements:** Good programming skills in C++. Good knowledge of the Unreal Engine API. Experience with skeletal control / animations / 3D models in Unreal Engine.
  
-**Expected Results** We expect to be able to load URDF models of +**Expected Results** We expect to enhance our currently developed robot learning game with realistic human-like grasping capabilities. These would allow users to interact more realistically with the given virtual environmentHaving the possibility to manipulate objects of various shapes and sizes will allow to increase the repertoire of the executed tasks in the game. Being able to switch between specific grasps will allow us to learn grasping models specific to each manipulated object.
-varios robots (e.g. PR2) and be able to control them through ROS +
-in the game engineIn a similar fashion to a robotic simulator.+
  
 Contact: [[team/andrei_haidu|Andrei Haidu]] Contact: [[team/andrei_haidu|Andrei Haidu]]
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 robotics. robotics.
  
-**Expected Results** We expect to enhance our currently developed robot learning game with realistic human-like grasping capabilities. These would allow users to interact more realistically with the given virtual environmentHaving the possibility to manipulate objects of various shapes and sizes will allow to increase the repertoire of the executed tasks in the game. Being able to switch between specific grasps will allow us to learn grasping models specific to each manipulated object.+**Expected Results** We expect to be able to load URDF models of 
 +varios robots (e.g.  PR2) and be able to control them through ROS 
 +in the game engine In a similar fashion to a robotic simulator.
  
 Contact: [[team/andrei_haidu|Andrei Haidu]] Contact: [[team/andrei_haidu|Andrei Haidu]]




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