Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | Next revisionBoth sides next revision | ||
teaching:gsoc2017 [2017/02/28 13:54] – [Google Summer of Code 2017] balintbe | teaching:gsoc2017 [2017/03/05 19:09] – [Topic 2: Realistic Grasping using Unreal Engine] ahaidu | ||
---|---|---|---|
Line 131: | Line 131: | ||
**Requirements: | **Requirements: | ||
- | **Expected Results** We expect to be able to load URDF models of | + | **Expected Results** We expect to enhance our currently developed robot learning game with realistic human-like grasping capabilities. These would allow users to interact more realistically with the given virtual environment. Having the possibility to manipulate objects of various shapes |
- | varios robots (e.g. PR2) and be able to control them through ROS | + | |
- | in the game engine. In a similar fashion | + | |
Contact: [[team/ | Contact: [[team/ |
Prof. Dr. hc. Michael Beetz PhD
Head of Institute
Contact via
Andrea Cowley
assistant to Prof. Beetz
ai-office@cs.uni-bremen.de
Discover our VRB for innovative and interactive research
Memberships and associations: