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teaching:gsoc2017 [2017/02/08 08:40] – [Topic 1: Multi-modal Cluttered Scene Analysis in Knowledge Intensive Scenarios] liscateaching:gsoc2017 [2017/03/05 19:10] – [Topic 3: ROS with PR2 integration in Unreal Engine] ahaidu
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-**When contacting us, please make sure you read the description of the topic you are interested in carefully. Only contact the person responsible for the topic / topics you are interested in.  Please only ask topic-relevant specific questions, otherwise your emails will not be answered due to limited resources we have for processing the vast amount of GSoC inquiries. For more general questions please use our [[https://webchat.freenode.net/?channels=%23gsoc_ia|IRC channel]].**+**When contacting us, please make sure you read the description of the topic you are interested in carefully. Only contact the person responsible for the topic / topics you are interested in.  Please only ask topic-relevant specific questions, otherwise your emails will not be answered due to limited resources we have for processing the vast amount of GSoC inquiries. For more general questions please use [[https://gitter.im/iai_gsoc17/general|Gitter ]].**
  
 ===== KnowRob -- Robot Knowledge Processing ===== ===== KnowRob -- Robot Knowledge Processing =====
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 **Expected Results** We expect to enhance our currently developed robot learning game with realistic human-like grasping capabilities. These would allow users to interact more realistically with the given virtual environment. Having the possibility to manipulate objects of various shapes and sizes will allow to increase the repertoire of the executed tasks in the game. Being able to switch between specific grasps will allow us to learn grasping models specific to each manipulated object. **Expected Results** We expect to enhance our currently developed robot learning game with realistic human-like grasping capabilities. These would allow users to interact more realistically with the given virtual environment. Having the possibility to manipulate objects of various shapes and sizes will allow to increase the repertoire of the executed tasks in the game. Being able to switch between specific grasps will allow us to learn grasping models specific to each manipulated object.
 +
 +Contact: [[team/andrei_haidu|Andrei Haidu]]
 +
 +==== Topic 3: ROS with PR2 integration in Unreal Engine ====
 +
 +{{ :teaching:unreal_ros_pr2.png?200|}}
 +
 +**Main Objective:** The objective of the project is to integrate the
 +PR2 8 robot in [[https://www.unrealengine.com/|Unreal Engine]] with [[https://ros.org|ROS]] support. Due to the lack of Windows OS support of ROS, this will be imple-mented in the Linux distribution of the engine.
 +
 +**Task Difficulty:** The task is to be placed in the medium difficulty
 +level, as it requires programming skills of various frameworks (ROS,
 +Linux, Unreal Engine).
 +  
 +**Requirements:** Good programming skills in C++. Good knowledge
 +of the Unreal Engine API, ROS and Linux. Some experience in
 +robotics.
 +
 +**Expected Results** We expect to be able to load URDF models of
 +varios robots (e.g.  PR2) and be able to control them through ROS
 +in the game engine.  In a similar fashion to a robotic simulator.
  
 Contact: [[team/andrei_haidu|Andrei Haidu]] Contact: [[team/andrei_haidu|Andrei Haidu]]




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